userAdam Wcancel

5,632 Commits over 2,223 Days - 0.11cph!

1 Year Ago
General tutorial server compile fixes
1 Year Ago
Fix client compile error in TimeChange
1 Year Ago
merge from time_progression
1 Year Ago
Added TimeChange to handle changing local time for a player. Added OnStartTimeChange to tutorial island to set the time to 9am on tutorial start. Missions can now set or advance time on start and/or completion. Set tutorial missions to advance the time by 30 minutes each on completion.
1 Year Ago
2 Years Ago
Block chat messages FROM players in tutorial too
2 Years Ago
Hide chat messages except for server messages when in the tutorial. Added Chat.hideChatInTutorial replicated convar to toggle this behaviour.
2 Years Ago
Revert the accidental world model scale changes to paddle, pitchfork, wooden spear, stone spear. Keep the actual weapon rack scale override configs.
2 Years Ago
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2 Years Ago
Allow requesting of IOEntity additional data if looking at the parent of a child IO entity.
2 Years Ago
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2 Years Ago
Fix HAB armor icon and text
2 Years Ago
Pooling fix for weapon rack lights
2 Years Ago
Add a prhase to fix load ammo text display
2 Years Ago
NRE fix for mounted input running on non-players
2 Years Ago
Ran autoset script on homing missile launcher to set dimensions and grid size. Removed pegs for now as neither peg is large enough.
2 Years Ago
Alternate door option: Shared health with main balloon/armor. Added ChildDoor - a standard door with extra options to redirect damage and protection to parent. Switched HAB door to use ChildDoor.
2 Years Ago
HAB armor door is no longer immortal, has own health.
2 Years Ago
Protection redirect test
2 Years Ago
Merge Bill's hammer repair branch. Removed my commented debug logs.
2 Years Ago
Armor now modifies HAB health directly. Armor entity forwards damage to parent HAB. Save/load support.
2 Years Ago
Client compile fix
2 Years Ago
merge from main
2 Years Ago
Implemented Flag_CanModifyEquipment. Client menus now run the same checks as server.
2 Years Ago
HAB equipment can trigger a re-equip delay when destroyed. HAB armor has a 60 second re-equip delay.
2 Years Ago
Always refresh grounded flag.
2 Years Ago
Added grounded flag. Remove now unused inventory item related stuff. HAB equipment items can now be flagged as equippable only on ground. Radial menu options now only display when they pass the correct checks.
2 Years Ago
Add UpgradeOptions implementation. Upgrades now applied via radial menu options. Menu option runtime generation. Switched to RPC implementation for equipping/using items.
2 Years Ago
merge from main
2 Years Ago
merge from tests/entities
2 Years Ago
Set door collider to convex to prevent error spam
2 Years Ago
Got the door working
2 Years Ago
Enable saving on armor entity. Don't disable saving on armor entity in code. Consume item.
2 Years Ago
Added HotAirBalloonEquipment. Armor is now a HotAirBalloonEquipment. Handle adding/removing equipment entities. Base functions for modifying stats.
2 Years Ago
Gib spawning without parenting. Added HotAirBalloonArmor class and re-setup the prefab using it.
2 Years Ago
Health change
2 Years Ago
merge from main
2 Years Ago
Potential NRE fix
2 Years Ago
merge from mfm_wip
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
merge from weapon_racks
2 Years Ago
Added ItemModChildIO component to rack items so they redirect to light entities for power usage display info.
2 Years Ago
merge from weapon_racks
2 Years Ago
merge from unwidening
2 Years Ago
Size, collision, sockets, deploy updates
2 Years Ago
Update placement collider and cell counts to match new art
2 Years Ago
Fixed light passthrough labels
2 Years Ago
merge from weapon_racks
2 Years Ago
merge from main