userAdam Wcancel

11,277 Commits over 3,500 Days - 0.13cph!

3 Years Ago
Increase tunnel dweller listen range so they react to nearby rooms
3 Years Ago
Added BaseAIBrain.OnStateChanged(). ScientistBrain now sets correct relaxed flags based on state.
3 Years Ago
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3 Years Ago
Disable saving on tunnel/underwater dweller prefabs. EquipWeapon null check.
3 Years Ago
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3 Years Ago
Null check when removing brain
3 Years Ago
Set moonpool_1200x1500_1way collision to World layer
3 Years Ago
Set dweller spawngroups to trigger layer. AIZ fixes for dynamic ai points getting removed.
3 Years Ago
Can now hold shift or ctrl when clicking an AI event to move it up or down.
3 Years Ago
slightly bumped spawn chance
3 Years Ago
Increased MaxRoamDistanceFromHome of UnderwaterDweller
3 Years Ago
Dwelling AI data pass. Added some null checks to AIZ.
3 Years Ago
Initial basic spawn limiting
3 Years Ago
pointed dwellings to new npc prefab
3 Years Ago
Added underwater dweller prefab. Manifest
3 Years Ago
enable read/write on 3 collision meshes to fix navmesh errrors.
3 Years Ago
finished 1st pass of all AI data cleanup/fixing after dressing.
3 Years Ago
bunch of dweller data changes
3 Years Ago
Added option for DDraw debug of data points
3 Years Ago
fixed 4way LShaped dweller AI data positions
3 Years Ago
set dweller data gameobjects active on remaining 3 prefabs
3 Years Ago
enabled dweller gate gameobjects on module_1200x1800_2way and module_1200x1500_2way_moonpool
3 Years Ago
Added dungeon info scripts back to prefab instances in dungeon_base_test so the scene works
3 Years Ago
Null checks for NPCDwelling
3 Years Ago
merge from ai main
3 Years Ago
Added InRangeOfHome event
3 Years Ago
remove fish idle debug visuals
3 Years Ago
merge from submarine
3 Years Ago
Display an editor warning message when an AI path contains duplicate sequential nodes.
3 Years Ago
Bunch of AI data fixes
3 Years Ago
AI path data fix
3 Years Ago
merge from submarine ai
3 Years Ago
2nd pass AI data
3 Years Ago
merge from submarine
3 Years Ago
Shark prefab/id fix after moving it
3 Years Ago
merge from submarine/ai/
3 Years Ago
merge from ai main
3 Years Ago
merge from underwater
3 Years Ago
Apply AI sleep/wake fix for dynamic wake triggers shelved changeset
3 Years Ago
Apply spawning shelved changeset
3 Years Ago
merge from submarine
3 Years Ago
merge from submarine
3 Years Ago
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3 Years Ago
Initial custom nav support
3 Years Ago
merge from submarine ai (no spawns)
3 Years Ago
client compile fix
3 Years Ago
DungeonNavMesh now works with multiple instances