userAdam Wcancel

12,344 Commits over 3,712 Days - 0.14cph!

2 Years Ago
AI_Lower initial setup
2 Years Ago
Fix for seat swapping
2 Years Ago
Refactored AICoverPointEiditor.PlaceOnFloor so it can also be called from new AIMovePointEditor, for move point data editing.
2 Years Ago
Added "Place on floor" editor button for cover point objects. Initial move/cover data pass for area B.
2 Years Ago
test scene
2 Years Ago
merge from nuclear_missile_silo
2 Years Ago
Unset IsSecurityDoor on all hinged.industrial doors so navmesh data generates correctly. S2P.
2 Years Ago
merge from nuclear_missile_silo
2 Years Ago
Enabled read/write access on mesh data needed for navmesh gen.
2 Years Ago
Added MonumentNavMesh to monument root, set MonumentInfo to have navmesh data.
2 Years Ago
more initial setup
2 Years Ago
initial pass on AIZ size/position layouts. added initial AI prefab for merges.
2 Years Ago
manifest
2 Years Ago
merge from double_saddle
2 Years Ago
merge from mfm
2 Years Ago
include
2 Years Ago
merge from main
2 Years Ago
manual merge & fix from 80221
2 Years Ago
removed the old saddle from stables vendor and added the two new ones.
2 Years Ago
compile fix
2 Years Ago
Only try and hitch when the last player has dismounted, not just any player.
2 Years Ago
Reworked the claim RPC to specify the purchase token we are using, and then check we have it. Transfer the saddle purchase item to the horse when claiming it, then mount it.
2 Years Ago
Added PurchaseOption definition. Horses can now have multiple purchase options, with menus and associated item tokens. Show dynamic purchase menu options based on held items. Setup options. Codegen.
2 Years Ago
test save
2 Years Ago
move BaseRidableAnimal stand collision check to a virtual function, override it for RidableHorse and check the relevant mount positions
2 Years Ago
Check and dismount any riders that are too heavy, not just the driver
2 Years Ago
dismount any riders if saddle is removed
2 Years Ago
Clear Flag_HasRider when mounted player count is 0, not when any player dismounts.
2 Years Ago
Added third mount point, use correct ones depending on saddle type.
2 Years Ago
never show occupied menu. update mount flags and max capacity after item change.
2 Years Ago
menu test
2 Years Ago
client-side friendly version of HasSeatAvailable
2 Years Ago
fix test
2 Years Ago
temp for testing
2 Years Ago
determine ideal mount point based on equipped saddle type and occupancy
2 Years Ago
use mount menu instead of ride menu, but check new menu conditions.
2 Years Ago
show equipped single/double saddle model
2 Years Ago
valid saddle / seat checks. seat capacity / availability checks. fix flag conflicts.
2 Years Ago
saddle items/equip and seat count wip
2 Years Ago
initial basic tests
2 Years Ago
Added profiling. #if editor
2 Years Ago
merge from main
2 Years Ago
Fix pegs not being shown when swapping a weapon
2 Years Ago
merge from main
2 Years Ago
reduce update sends
2 Years Ago
merge from lookat
2 Years Ago
merge from main
2 Years Ago
ghost and outline fixes and improvements. tidy up.
2 Years Ago
wip lookat refactor/testing
2 Years Ago
reordering