6,013 Commits over 2,284 Days - 0.11cph!
    
    
    
        
            
            
            
                
                Merge Bill's hammer repair branch.
Removed my commented debug logs.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Armor now modifies HAB health directly.
Armor entity forwards damage to parent HAB.
Save/load support.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Implemented Flag_CanModifyEquipment.
Client menus now run the same checks as server.
 
                
                
                
                
                
             
         
        
            
            
            
                
                HAB equipment can trigger a re-equip delay when destroyed.
HAB armor has a 60 second re-equip delay.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Always refresh grounded flag.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added grounded flag.
Remove now unused inventory item related stuff.
HAB equipment items can now be flagged as equippable only on ground.
Radial menu options now only display when they pass the correct checks.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add UpgradeOptions implementation.
Upgrades now applied via radial menu options.
Menu option runtime generation.
Switched to RPC implementation for equipping/using items.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from tests/entities
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set door collider to convex to prevent error spam
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Enable saving on armor entity.
Don't disable saving on armor entity in code.
Consume item.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added HotAirBalloonEquipment.
Armor is now a HotAirBalloonEquipment.
Handle adding/removing equipment entities.
Base functions for modifying stats.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Gib spawning without parenting.
Added HotAirBalloonArmor class and re-setup the prefab using it.
 
                
                
                
                
                
             
         
        
        
        
        
        
        
        
        
            
            
            
                
                Added ItemModChildIO component to rack items so they redirect to light entities for power usage display info.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Size, collision, sockets, deploy updates
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update placement collider and cell counts to match new art
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed light passthrough labels
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Stand drop position tweak
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated drop positions for weapon racks
 
                
                
                
                
                
             
         
        
        
        
        
        
        
        
        
        
            
            
            
                
                Test changes to pivots.  Reuse a single pivot instead of creating multiple.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                WeaponRackGhost cleanup, including converting to static class.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added some additional NRE checks server-side.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Clear, don't new array.
Moved an array to client only.
Changed a hashset to a list.