userAdam Wcancel

6,273 Commits over 2,284 Days - 0.11cph!

1 Year Ago
Tweaked sweet spot detection range to be more lenient. Sanity check player to flag distance. Bit of cleanup
1 Year Ago
Trigger scan anim from code. Remove old yaw/pitch transform placeholders.
1 Year Ago
Added scanBlend param to metal detector animator. Set scanBlend from code. Refactored some placeholder code so I can easily remove it when animation is fully setup.
1 Year Ago
Don't force VM lower in code now we have a VM setup
1 Year Ago
Merge from main
1 Year Ago
Merge from camlock
1 Year Ago
Cleanup / refactor.
1 Year Ago
AI design viewer/editor shelved work.
1 Year Ago
merge from metal_detector main
1 Year Ago
merge from main
1 Year Ago
Comment
1 Year Ago
Clear mouse Y input when cam is locked. Lerp cam to locked target position.
1 Year Ago
More tests
1 Year Ago
Camera view lock test.
1 Year Ago
Merge from main
1 Year Ago
Some refactor and a bunch of distance check replacements.
1 Year Ago
Bit of cleanup
1 Year Ago
Distance check optimisation
1 Year Ago
Merge from mfm5
1 Year Ago
Rerun protobuf
1 Year Ago
wip merge from main
1 Year Ago
Setup M4 for all weapon racks.
1 Year Ago
Remove empty LOD group component from m4
1 Year Ago
Setup legacy bow for single item racks
1 Year Ago
Legacy bow initial setup
1 Year Ago
Merge from main
1 Year Ago
Setup instruments for weapon racks and stands. Pegs, exclusions, scale overrides. Render bound overrides where necessary.
2 Years Ago
Entity model
2 Years Ago
Switch to SmoothStep instead of Lerp, for nicer movement at the end of sweeps
2 Years Ago
Smooth out sweeping
2 Years Ago
sway test
2 Years Ago
Adjust angle
2 Years Ago
Hide placeholder model. Setup detect pos.
2 Years Ago
merge from main
2 Years Ago
VM lights setup
2 Years Ago
Added total range percentage. GetDetectionPos correctly applies view model cam offset if used. WIP light setup.
2 Years Ago
Added editor-only MainMenuSystem.IgnoreEditorEscapeKey convar to prevent escape key from bringing up the UI when you want to siwtch mouse between editor and scene views without bringing up the UI
2 Years Ago
Bunch of refactor and separate some detector/UI code.
2 Years Ago
Some placeholder VM setup
2 Years Ago
merge from main
2 Years Ago
Loot spawning improvements & changes
2 Years Ago
merge from main
2 Years Ago
merge from /scan_test
2 Years Ago
Detection position tweaks. Adjust offset. Adjust sweetspot range.
2 Years Ago
Scan movement calc tweak
2 Years Ago
Merge from metal_detector
2 Years Ago
Merge from mfm4
2 Years Ago
mfm
2 Years Ago
2 Years Ago
more hacky wip testing