userAdam Wcancel

6,003 Commits over 2,253 Days - 0.11cph!

2 Years Ago
merge from island_timeout. Plastic merge this merge way harder than it needed to be for some reason, but it should all be good.
2 Years Ago
Serialize island timeout. Protobuf gen.
2 Years Ago
WIP island timeouts. Players have 15 minutes to reconnect before their tutorial island is returned and tutorial is cancelled. Reduce this time to 5 minutes if we're low on available islands. Added an island tick.
2 Years Ago
Don't allow the tech tree to be opened and make the button not interactable.
2 Years Ago
Don't allow contacts window to be opened if in the tutorial. Hide UI button for contacts if in the tutorial.
2 Years Ago
Bass, cowbell, flute, guitar, jerry can guitar, tambourine, trumpet setup for weapon racks.
2 Years Ago
Merge from beltbar_text
2 Years Ago
Added ConVar.UI.showBeltBarBinds, defaults to false. Starting the tutorial defaults it to true.
2 Years Ago
Display actual keybind buttons bound for belt bar slots instead of just 1-6. Added Input.OnKeybindChanged event, called whenever a bind is changed. Belt buttons listen to keybind change event and update as required.
2 Years Ago
Show keybind text for belt bar buttons
2 Years Ago
Added OnTutorialEnded RPC to player, ready to be called in the future. Clear local time override when tutorial ends/aborts for player.
2 Years Ago
Merge from island_spawning
2 Years Ago
Track which spawn location an island takes. Added a Return() function ready to call when we start returning/destroying tutorial islands. Free up the spawn location again when an island is done with.
2 Years Ago
Take a valid island position from the list each time we create an island. Doesn't re-use/release yet.
2 Years Ago
wip / testing
2 Years Ago
Convert to static class, get rid of gizmo debugging stuff.
2 Years Ago
Initial FillEdges implementation for getting valid islands along the map boundary edges with no overlaps. Support for loops.
2 Years Ago
Merge from usekey
2 Years Ago
Added OnTutorialStarted client RPC for setting any clientside tutorial defaults. Called when a player is spawned on the tutorial island. Set ui.ShowUseBind to true as a tutorial default.
2 Years Ago
Added ui.ShowuseBind convar to toggle behaviour. Defaults to false.
2 Years Ago
Show use keybind on interaction/use prompts
2 Years Ago
General tutorial server compile fixes
2 Years Ago
Fix client compile error in TimeChange
2 Years Ago
merge from time_progression
2 Years Ago
Added TimeChange to handle changing local time for a player. Added OnStartTimeChange to tutorial island to set the time to 9am on tutorial start. Missions can now set or advance time on start and/or completion. Set tutorial missions to advance the time by 30 minutes each on completion.
2 Years Ago
2 Years Ago
Block chat messages FROM players in tutorial too
2 Years Ago
Hide chat messages except for server messages when in the tutorial. Added Chat.hideChatInTutorial replicated convar to toggle this behaviour.
2 Years Ago
Revert the accidental world model scale changes to paddle, pitchfork, wooden spear, stone spear. Keep the actual weapon rack scale override configs.
2 Years Ago
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2 Years Ago
Allow requesting of IOEntity additional data if looking at the parent of a child IO entity.
2 Years Ago
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2 Years Ago
Fix HAB armor icon and text
2 Years Ago
Pooling fix for weapon rack lights
2 Years Ago
Add a prhase to fix load ammo text display
2 Years Ago
NRE fix for mounted input running on non-players
2 Years Ago
Ran autoset script on homing missile launcher to set dimensions and grid size. Removed pegs for now as neither peg is large enough.
2 Years Ago
Alternate door option: Shared health with main balloon/armor. Added ChildDoor - a standard door with extra options to redirect damage and protection to parent. Switched HAB door to use ChildDoor.
2 Years Ago
HAB armor door is no longer immortal, has own health.
2 Years Ago
Protection redirect test
2 Years Ago
Merge Bill's hammer repair branch. Removed my commented debug logs.
2 Years Ago
Armor now modifies HAB health directly. Armor entity forwards damage to parent HAB. Save/load support.
2 Years Ago
Client compile fix
2 Years Ago
merge from main
2 Years Ago
Implemented Flag_CanModifyEquipment. Client menus now run the same checks as server.
2 Years Ago
HAB equipment can trigger a re-equip delay when destroyed. HAB armor has a 60 second re-equip delay.
2 Years Ago
Always refresh grounded flag.
2 Years Ago
Added grounded flag. Remove now unused inventory item related stuff. HAB equipment items can now be flagged as equippable only on ground. Radial menu options now only display when they pass the correct checks.
2 Years Ago
Add UpgradeOptions implementation. Upgrades now applied via radial menu options. Menu option runtime generation. Switched to RPC implementation for equipping/using items.
2 Years Ago
merge from main