userAdam Wcancel

12,352 Commits over 3,712 Days - 0.14cph!

2 Years Ago
data tweaks
2 Years Ago
more AI data
2 Years Ago
first pass AI data
2 Years Ago
merge from ai (still wip)
2 Years Ago
fix AI cover directions in dwellings
2 Years Ago
mp5 not chainsaw
2 Years Ago
Fix gingerbread agent type and walkable mask
2 Years Ago
wip AI conversion for gingerbreads code gen
2 Years Ago
Create, size and init an AIInformationZone for dungeon instances. AIInformationZone can be manually init'd.
2 Years Ago
more cleanup/refactor/wip
2 Years Ago
some fixes, more wip, codegen
2 Years Ago
some cleanup / deletion
2 Years Ago
more grid wip
2 Years Ago
more wip
2 Years Ago
more wip changes
2 Years Ago
messy wip
2 Years Ago
grid tests
2 Years Ago
updated test save
2 Years Ago
Fixed cyclic serialization warning
2 Years Ago
Bunch more refactoring, file cleanup/splitting, etc.
2 Years Ago
Renamed RifleSlot to WeaponRackSlot and move to separate file
2 Years Ago
renaming
2 Years Ago
Split Row out into new WeaponRackRow file/class
2 Years Ago
merge from rows/placement
2 Years Ago
merge from rows
2 Years Ago
updated test save
2 Years Ago
temp code for placement effect test
2 Years Ago
Throw-mounting works with new row setup
2 Years Ago
merge from main
2 Years Ago
Panel alignment fix
2 Years Ago
Only show Take All option if over a weapon
2 Years Ago
Initial ghost model support (disabled) Disabled direct inventory access.
2 Years Ago
Only show Mount and Swap options if there's enough room for the weapon in the targetted slot
2 Years Ago
Updated weapon rack gallery creation test script to work with new setup
2 Years Ago
Hooked up row prefab data in inspector
2 Years Ago
Basics working
2 Years Ago
mid refactor
2 Years Ago
more wip row stuff
2 Years Ago
merge from main
2 Years Ago
more
2 Years Ago
row tests
2 Years Ago
merge from main
2 Years Ago
Rows setup wip
2 Years Ago
Row/anchor tests
2 Years Ago
Added SlotSize and set it on weapon mount defs
2 Years Ago
adjusting slot sizes
2 Years Ago
Switched to PrefabUtility.InstantiatePrefab to keep prefab links
2 Years Ago
Added an editor script to to automate spawning enough weapon racks for all weapons, mounting the weapons and then applying their configs, to make setup and testing faster. Added weaponrack gallery scene.
2 Years Ago
Implemented "Eat" radial menu option for player grown foods too.
2 Years Ago
merge from main