userAdam Wcancel

6,109 Commits over 2,284 Days - 0.11cph!

2 Years Ago
merge from mfm2
2 Years Ago
Restore UI
2 Years Ago
regen protobuf
2 Years Ago
mfm
2 Years Ago
Fix for waterguns not correctly applying the last burst of water.
2 Years Ago
Don't spawn water junk piles under boats
2 Years Ago
Junk piles manually trigger UpdateSurroundings when destroyed
2 Years Ago
Added frontier and gingerbread to list of skins for skin/upgrade radius commands.
2 Years Ago
Some cleanup
2 Years Ago
Show a blue placement flag whilst sweetspot detecting, before real flag is spawned. More lenient sweetspot. Added a spawn radius buffer. Increase UI lerp speed.
2 Years Ago
Blink sweetspot notches when in sweetspot range. Colour tweak.
2 Years Ago
Separate long range & sweetspot bars. Calc tweaks. Increased UI lerp speed.
2 Years Ago
Temp placement effect for flag. Source tweaks.
2 Years Ago
merge from digtest
2 Years Ago
merge from main
2 Years Ago
Actually invert the check...
2 Years Ago
Added Daytime state. Updated AI design to check !IsNight AI event and switch to Daytime state
2 Years Ago
Add IsNight AI event and action UI
2 Years Ago
Exclude a couple of pre checks for scarecrow attacks
2 Years Ago
Separate wave scarecow design file, hooked it up to WaveScarecrow prefab brain
2 Years Ago
Codegen so AI designer appears for WaveScarecrow
2 Years Ago
Commit all the material changes because it's a hackweek project
2 Years Ago
merge from mfm test
2 Years Ago
test merge from main
2 Years Ago
Effect
2 Years Ago
Item creation tweaks
2 Years Ago
More tests/wip
2 Years Ago
Quick test from earlier
2 Years Ago
Some cleanup/refactor.
2 Years Ago
Merge from main
2 Years Ago
Sources timeout. Bunch of WIP refactor.
2 Years Ago
vm test
2 Years Ago
Sound test
2 Years Ago
Very WIP placeholder lowering anim/behaviour.
2 Years Ago
Some placeholder VM visual/anim for states
2 Years Ago
Hide the fish on my temporary metal detector VM
2 Years Ago
Compile fixes
2 Years Ago
Added source spawn location verification. Don't spawn too close to other sources. Destroy the source if it spawns with no valid sub sources.
2 Years Ago
Re-setup skinning knife to work with weapon racks correctly after recent prefab rotation changes.
2 Years Ago
Added an end to temp VM
2 Years Ago
Temp VM/setup and somme placement setup work.
2 Years Ago
Set skinning knife up for all weapon racks.
2 Years Ago
More debug stuff. UI lerp speed tweak.
2 Years Ago
merge from mfm1
2 Years Ago
Debug command comments
2 Years Ago
Spawn conflict fix
2 Years Ago
Protobuf & code gen
2 Years Ago
merge from main (with conflicts)
2 Years Ago
Spawn tweak
2 Years Ago
Spawning, pop, debug stuff, UI lerping.