userAdam Wcancel

12,635 Commits over 3,803 Days - 0.14cph!

3 Years Ago
Bunch of refactoring and simplifying for ownership/petbrain related stuff.
3 Years Ago
Pet inventory can now hold non-harness items. Drop all items if harness removed. Only allow owner to access inventory.
3 Years Ago
merge from main
3 Years Ago
Corpse prefab
3 Years Ago
animal vs pet target/threat behaviour changes
3 Years Ago
Increase base health. Added a player damage multiplier.
3 Years Ago
manifest
3 Years Ago
merge from main
3 Years Ago
merge from mfm1
3 Years Ago
merge from main
3 Years Ago
manifest
3 Years Ago
test merge from main, conflict fixes
3 Years Ago
Reduce scarecrow Fast movement speed
3 Years Ago
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3 Years Ago
Cherry pick 75588 (wrong branch)
3 Years Ago
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3 Years Ago
merge from scarecrow_ai
3 Years Ago
flee state and state timeouts
3 Years Ago
merge from scarecrow_ai
3 Years Ago
throw&aimtweaks
3 Years Ago
Scarecrow breathing audio toggles
3 Years Ago
AI target/hostile checks for scarecrow targets
3 Years Ago
merge from scarecrow_ai
3 Years Ago
throw tweaks
3 Years Ago
Scarecrows respect ConVar.Halloween.scarecrow_throw_beancan_global_delay.
3 Years Ago
Set Scarecrow family correctly so beancans resepect ConVar.Halloween.scarecrow_beancan_vs_player_dmg_modifier
3 Years Ago
Replicated original erratic scarecrow movement
3 Years Ago
More throwing wip. Custom chase and attack states.
3 Years Ago
Initial basic thrown weapon support for NPCPlayer
3 Years Ago
Re-implemented body damage reduction for scarecrows (ConVar.Halloween.scarecrow_body_dmg_modifier)
3 Years Ago
AI design update
3 Years Ago
roaming
3 Years Ago
Weapon cooldowns, corpse setup.
3 Years Ago
Apply correct starting health. Categorize correctly. Start chainsaw after equipping.
3 Years Ago
wip
3 Years Ago
Fix attack range calc
3 Years Ago
Fix for pet health bar
3 Years Ago
merge from main
3 Years Ago
Fixed sample navmesh issue in positiontracker when switching nav types
3 Years Ago
Added a compass pet marker.
3 Years Ago
PositionTracker now always stores the last successful navmesh position. Navigate to last navmesh position if player is briefly off the navmesh.
3 Years Ago
merge from main
3 Years Ago
Added NPC_TunnelDwellerSpawned prefab. Added AI design for it. Manifest.
3 Years Ago
Added Vector3 reserved Position memory slot to AIMemoryBank. Added MoveToVector3 AI state.
3 Years Ago
NPCSpawner can override LOS sense check as part of stat modifiers
3 Years Ago
Merge AIInformationZones and AI data after dungeon is created
3 Years Ago
junkpile AI fix
3 Years Ago
refactored owner position tracking to separate class
3 Years Ago
owner position sampling cleanup
3 Years Ago
test run