userAdam Wcancel

12,637 Commits over 3,803 Days - 0.14cph!

3 Years Ago
owner position sampling cleanup
3 Years Ago
test run
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
protobuf
3 Years Ago
merge from main and resulting proto conflict fix
3 Years Ago
navmesh to navmesh teleport fix test
3 Years Ago
merge from main
3 Years Ago
Delete unused ApexAIStorage folder leftover from the Apex purge
3 Years Ago
excavator MonumentInfo bounds tweak
3 Years Ago
swamp_a, swamp_b, swamp_c MonumentInfo bounds fixes
3 Years Ago
harbour bounds fix
3 Years Ago
3 Years Ago
merge from main
3 Years Ago
monument navmesh tool won't override any existing navmesh bound overrides
3 Years Ago
monument navmesh tool bounds setting
3 Years Ago
test run
3 Years Ago
Monument navmesh tool
3 Years Ago
merge from wiptests
3 Years Ago
merge from pets main
3 Years Ago
merge from main
3 Years Ago
don't teleport longer distances any more
3 Years Ago
deleting animation code from animal animation that we don't need/want for pet dog animation so we have a starting point.
3 Years Ago
merge from ai_ignore_improvements
3 Years Ago
merge from pets2
3 Years Ago
merge from main
3 Years Ago
Catch some issues with non grounded destinations
3 Years Ago
Rotation fix
3 Years Ago
speed tweak
3 Years Ago
fixes for random Unity weirdness. separate stopping distance for owner. more tests.
3 Years Ago
merge from main
3 Years Ago
distance based update rate
3 Years Ago
set query filter when switching.
3 Years Ago
only switch navmeshes if the distance saved is worth it
3 Years Ago
experiment applying agent type changes across navmesh types
3 Years Ago
merge from pets2
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
Updated oilrig heavy scientist design to include previous improvements made to other scientist designs.
3 Years Ago
wip
3 Years Ago
merge from main
3 Years Ago
manifest
3 Years Ago
Disable now unneeded "tame" menu-wheel option
3 Years Ago
Populate skinned mesh renderers, tamed/untamed mesh lists. Switch to using correct tamed/untamed meshses with ownership status.
3 Years Ago
Retarget all harness LODs
3 Years Ago
Fix visual harness glitch caused by accidentally reloading it constantly
3 Years Ago
Auto tame when placing a harness in inventory
3 Years Ago
Reworked harness equipping. Harnesses visually add/remove with item. Added current harness to protobuf. Serialization.
3 Years Ago
merge from main
3 Years Ago
Harness item def update. Use harness items not prefabs.