userAdam Wcancel

6,357 Commits over 2,345 Days - 0.11cph!

3 Years Ago
"Add Parent GameObject" now supports multiple objects. Added warnings if part of prefab hierachy. Preserves previous single object behaviour for single object selections.
3 Years Ago
Eliminated a couple more functions
3 Years Ago
LookAtWeaponRack UI cleanup
3 Years Ago
Simplified and cleaned up some placement effect stuff
3 Years Ago
more wip
3 Years Ago
Static weapon ghost instance
3 Years Ago
Remove some now unused editor script code
3 Years Ago
Improved GetWeaponAtXY
3 Years Ago
merge from cleanup
3 Years Ago
Remove some debug logging.
3 Years Ago
merge from weapon_racks
3 Years Ago
Some refactor and cleanup
3 Years Ago
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3 Years Ago
menu/codegen changes
3 Years Ago
UI/menu changes for take only mode.
3 Years Ago
Never stack items
3 Years Ago
Out of bounds NRE fix
3 Years Ago
Missing shelved change.
3 Years Ago
Don't create pegs in take-only mode. Items can now be flagged as not removable. Don't show UI options for invalid actions in take-only mode. Better (temp) spawn randomization. Cleanup and spawned loot items that don't fit. Some fixes/refactor, general wip.
3 Years Ago
Couple of non-weapon test item setups. Increased random rotation.
3 Years Ago
Apply some slight random rotation when spawning items in take only mode. Don't show placement ghosts in take only mode.
3 Years Ago
Basics of "take only" mode.
3 Years Ago
merge from weapon_racks
3 Years Ago
merge from mfm_errors, seems ok
3 Years Ago
merge from main with a ton of plastic errors?
3 Years Ago
more
3 Years Ago
wip test code/changes for supporting re-using weapon rack functionality for visual looting/set dressing
3 Years Ago
Cleanup. Compile fixes. Added RPC safety checks.
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
disable debug log
3 Years Ago
merge from turning
3 Years Ago
merge from mfm2
3 Years Ago
restored test scene, updated test save
3 Years Ago
manifest
3 Years Ago
merge fix
3 Years Ago
merge from main
3 Years Ago
merge from placement effect
3 Years Ago
Add missing light setup on tall weaponrack
3 Years Ago
Fix weapon rack light collider interfering with placement
3 Years Ago
Only load shader material once
3 Years Ago
Use placement shader
3 Years Ago
Replace all materials not just first
3 Years Ago
Fix some issues with skins when using placement models. Skin an item once not a bunch of times.
3 Years Ago
save file, debug
3 Years Ago
wip and some debug
3 Years Ago
show correct skin on placement ghost model
3 Years Ago
merge from weapon racks main
3 Years Ago
merge from mfm