5,632 Commits over 2,223 Days - 0.11cph!
source/target nav type checks, added debug spam
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Removed some unused code, prep for detecting target location type
Added new pet specific idle state. Back away in idle state too.
Refactor the back away code so that it can be used in multiple states
Only allow teleport or back off if target is owner.
Added max control distance, load default AI state when out of it.
Set pet command max distances
tweaks to AIZ and navmesh for small/large oilrigs
basic backup/move out way functionality
Fix pet bar size after merge from main
teleport + pathing improvements.
switched other states to use path nav.
cached path following fixes and tweaks
wip NavMeshPath nav mode setup, rotation fixes, update path less frequently at longer distances.
always test both navmesh layers and prefer the one with the shortest path
improvements/fixes for manual path following & switching
manual path following test
navmesh/area type switching wip tests
re-enabled other monuments in scene
Setup puzzlereset to trigger main NPC respawns again
hapis island military tunnel AI setup tests
navmesh fix and s2p now my Unity isn't broken