userAdam Wcancel

6,085 Commits over 2,284 Days - 0.11cph!

3 Years Ago
Weapon placement rotation is no longer a clientvar
3 Years Ago
Check clientside if held weapon is accepted by the current rack type before showing the UI. Enforce weapon type check serverside.
3 Years Ago
Clear lookingAtWeaponSlot correctly so that UI doesn't get stuck. Updated test save.
3 Years Ago
codegen
3 Years Ago
merge from main
3 Years Ago
merge from wildspawn
3 Years Ago
merge from main
3 Years Ago
remove some debug logging now I've tested
3 Years Ago
wip spawn with saddle changes
3 Years Ago
merge from silo/ai
3 Years Ago
set respawn timers, s2p monument, updated test scene.
3 Years Ago
updated AI prefab with scientist respawn setup
3 Years Ago
merge from silo
3 Years Ago
Fixed speed modifiers on new saddle items
3 Years Ago
Adding a saddle to a stables horse now purchases it too (removes it from sale)
3 Years Ago
code gen
3 Years Ago
merge from main
3 Years Ago
merge from silo
3 Years Ago
merge from silo
3 Years Ago
Added AI prefab to silo scene. S2P.
3 Years Ago
merge from silo_ai
3 Years Ago
Added final area, AI_MiddleMiddle. Move, cover and spawn data.
3 Years Ago
Cover points for the additional area
3 Years Ago
Expanded AI_Lower to include an additional area and added movepoints and spawner for it.
3 Years Ago
Resize and reposition AI_Lower AIZ
3 Years Ago
codegen
3 Years Ago
merge from main, conflict fix
3 Years Ago
merge from missile silo
3 Years Ago
AI_UpperRight scientist spawners
3 Years Ago
AI_UpperRight cover first pass and added some missing move point data
3 Years Ago
AI_UpperRight initial setup and first pass of movement data
3 Years Ago
tweak a movement point to suit navmesh data (needs some manual navmeh gemetry adding later)
3 Years Ago
AI_MiddleRight data/spwaners first pass
3 Years Ago
AI_Lower spawners
3 Years Ago
first pass AI cover points for AI_Lower section
3 Years Ago
wip AI_Lower cover points
3 Years Ago
merge from main
3 Years Ago
merge from silo
3 Years Ago
Data wip for AI_Lower
3 Years Ago
AI_Lower initial setup
3 Years Ago
Fix for seat swapping
3 Years Ago
Refactored AICoverPointEiditor.PlaceOnFloor so it can also be called from new AIMovePointEditor, for move point data editing.
3 Years Ago
Added "Place on floor" editor button for cover point objects. Initial move/cover data pass for area B.
3 Years Ago
test scene
3 Years Ago
merge from nuclear_missile_silo
3 Years Ago
Unset IsSecurityDoor on all hinged.industrial doors so navmesh data generates correctly. S2P.
3 Years Ago
merge from nuclear_missile_silo
3 Years Ago
Enabled read/write access on mesh data needed for navmesh gen.
3 Years Ago
Added MonumentNavMesh to monument root, set MonumentInfo to have navmesh data.
3 Years Ago
more initial setup