338 Commits over 2,373 Days - 0.01cph!
Refactor and additional fix
Don't open or process light radial menu if map is open
Merge from light_toggle_icon_fix
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Merge from light_toggle_radial_bind_workaround
Merge from boat_deployable_sound_looping_fix
Merge from map_clan_names
Merge from boat_teleport_commands
Merge from item_mod_radial_rename
Don't hide the asset path paste input when the options are closed.
Modify SelectionHistoryWindow to have a new ShowFindByPath checkbox. If ticked, show a text input box for pasting asset paths in. Added buttons to select or ping this asset.
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Merge from cargo_player_boats
Fix junkpiles spawning on sleeping bags
Fix water junk piles spawning too close to water monuments
Tweaked watchtower placement distance
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Limit watch tower placement to every ~20m
Merge from item_mod_radial_menu
Merge from chat_colour_config
Fix error for boat floor frame.
Add a null check to GetBlockedByErrorFromCollider.
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Bump drag ddraw to 30 seconds
BoatBuildingBlocks can now always be rotated (in edit mode) - removed the timer to match new demolish behaviour.
Gated behind new convar BoatBuildingBlock.AlwaysRotatable (defaults to true)
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Player boat decay changes:
Doubled decay delay from 12 hours to 24 hours.
Reduced decay duration from 18 hours to 12 hours.
Made TriggerBoatMagnet a partial to fix codegen errors.
Merge from desctructible_boat_wrecks
Boat building blocks can always be demolished (in edit mode), removed timer.
Added BoatBuildingBlock.AlwaysDemolishable convar to toggle it (default on)
Fix a few boat piece construction placeholder meshes.
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Correctly clear Busy state on BBS load (again)
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Show Deploy & Edit option even if unable to deploy in current location. Show "Unable to deploy & edit in this location" error when trying to use it,
Unify health display behaviour for boat specific building pieces: only show health when the boat is editable and under regular conditions (hammer, etc)
Show the correct rotate icon, not power icon, for the Rotate sail option.
Fix for rotated sails on edges sometimes getting destroyed when something is picked up.
Assign BBS OwnerID correctly when placed via steering wheel deploy & edit.
Assign OwnerID to PlayerBoat when created.
Did my // TODO "but not on patchday" comment: removal of accidental, unnecessary and unrelated SendRespawnOptions on BBS
Clear busy flag when loading BBS