userAdam Woolridgecancel
branchrust_reboot/maincancel

151 Commits over 1,674 Days - 0.00cph!

1 Year Ago
Restored junkpile NPC prefab nuked in merge 70471
2 Years Ago
Fixed bug introduced in the merge from misc_optimisations2 that causes animals to float visually client-side.
2 Years Ago
Scientist loadout for healing item
2 Years Ago
merge from ai_healing (not used by any AI yet)
2 Years Ago
Added ai.killscientists server command
2 Years Ago
ai combat state timing tweaks
2 Years Ago
Deleted a bunch of AI test scenes
2 Years Ago
merge from excavator AI
2 Years Ago
merge from missing script hunting
2 Years Ago
merge from human_ai_combat
2 Years Ago
merge from human_ai_combat
2 Years Ago
merge from ai_misc
2 Years Ago
merge from ai_purge2
2 Years Ago
delete unused murderer and bear_full prefabs
2 Years Ago
removed deleted scripts from a couple of prefabs
2 Years Ago
merge from delete_htn2, removing everything Apex and HTN related.
2 Years Ago
merge from dmb
2 Years Ago
merge from halloween
2 Years Ago
merge from halloween
2 Years Ago
merge from halloween
2 Years Ago
merge from halloween
2 Years Ago
merge from halloween
2 Years Ago
merge from halloween
2 Years Ago
merge from halloween
2 Years Ago
merge from halloween
2 Years Ago
merge from halloween
2 Years Ago
merge from halloween
2 Years Ago
merge from halloween
3 Years Ago
Fixed chickens being flagged for both navmesh and A*
3 Years Ago
Added profiling for PuzzleReset script
3 Years Ago
merge from ai
3 Years Ago
Added "Tools/Scene/Teleport Local Player To Scene Selection" to teleport your player to your scene selection in the world.
3 Years Ago
Added a clear design button to AI designer.
3 Years Ago
Can now ctrl-click a state to duplicate it in the AI designer.
3 Years Ago
Added AI state name DDraw debug option to rust editor tools.
3 Years Ago
Sort event and state lists alphabetically.
3 Years Ago
Can now clear the output of an event in the AI designer.
3 Years Ago
NRE fix for animal AttackState.GetAimDirection
3 Years Ago
AI designer now uses a 2 column popup for selections, so that everything is visible.
3 Years Ago
Correct prefab, underwater dweller.
3 Years Ago
Increase tunnel dweller listen range so they react to nearby rooms
3 Years Ago
Added BaseAIBrain.OnStateChanged(). ScientistBrain now sets correct relaxed flags based on state.
3 Years Ago
Disable saving on tunnel/underwater dweller prefabs. EquipWeapon null check.
3 Years Ago
Null check when removing brain
3 Years Ago
Set moonpool_1200x1500_1way collision to World layer
3 Years Ago
Set dweller spawngroups to trigger layer. AIZ fixes for dynamic ai points getting removed.
3 Years Ago
merge from ai main
3 Years Ago
merge from ai
3 Years Ago
merge from ai
3 Years Ago
merge from ai