userAdam Wcancel
branchrust_reboot/maincancel

171 Commits over 1,888 Days - 0.00cph!

2 Years Ago
Junkpile scientist take cover for longer when attacker is far away
2 Years Ago
more junkpile cover point improvements
2 Years Ago
Fixed junkpile_i cover points
2 Years Ago
Junkpile scientists are now more defensive in behaviour when player is further away. Attack range reduced.
2 Years Ago
Added sneak and non-vision max distance settings to AIBrain
2 Years Ago
Junkpile bushes now block AI line of sight.
2 Years Ago
Fix for TakeCover state when no entity in memory. Used last attacked from position instead of just returning.
2 Years Ago
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2 Years Ago
junkpile AI fix
2 Years Ago
Delete unused ApexAIStorage folder leftover from the Apex purge
2 Years Ago
merge from ai_ignore_improvements
2 Years Ago
Updated oilrig heavy scientist design to include previous improvements made to other scientist designs.
2 Years Ago
merge from brain_refactor2
2 Years Ago
merge from brain_refactor
2 Years Ago
AI designer spam fix
3 Years Ago
Moved gizmos script to an Editor folder
3 Years Ago
Added support for editor gizmo toggle preset groups. Can save/load 4 sets. Window->Tools->Gizmos. Needs a cleanup and some testing.
3 Years Ago
Added ai.killanimals server command
3 Years Ago
Added ai.AddIgnorePlayer and ai.RemoveIgnorePlayer server commands. AI now checks the ignore list when adding players to memory.
3 Years Ago
Junkpile NPC spawn chance fix. Also merged npc_junkpile_a_spawn_chance and npc_junkpile_g_spawn_chance convars into new npc_junkpilespawn_chance convar. Codegen.
3 Years Ago
Restored junkpile NPC prefab nuked in merge 70471
3 Years Ago
Fixed bug introduced in the merge from misc_optimisations2 that causes animals to float visually client-side.
3 Years Ago
Scientist loadout for healing item
3 Years Ago
merge from ai_healing (not used by any AI yet)
3 Years Ago
Added ai.killscientists server command
3 Years Ago
ai combat state timing tweaks
3 Years Ago
Deleted a bunch of AI test scenes
3 Years Ago
merge from excavator AI
3 Years Ago
merge from missing script hunting
3 Years Ago
merge from human_ai_combat
3 Years Ago
merge from human_ai_combat
3 Years Ago
merge from ai_misc
3 Years Ago
merge from ai_purge2
3 Years Ago
delete unused murderer and bear_full prefabs
3 Years Ago
removed deleted scripts from a couple of prefabs
3 Years Ago
merge from delete_htn2, removing everything Apex and HTN related.
3 Years Ago
merge from dmb
3 Years Ago
merge from halloween
3 Years Ago
merge from halloween
3 Years Ago
merge from halloween
3 Years Ago
merge from halloween
3 Years Ago
merge from halloween
3 Years Ago
merge from halloween
3 Years Ago
merge from halloween
3 Years Ago
merge from halloween
3 Years Ago
merge from halloween
3 Years Ago
merge from halloween
3 Years Ago
merge from halloween
3 Years Ago
Fixed chickens being flagged for both navmesh and A*
3 Years Ago
Added profiling for PuzzleReset script