userAdam Wcancel
branchrust_reboot/maincancel

259 Commits over 2,283 Days - 0.00cph!

3 Years Ago
merge from brain_refactor2
3 Years Ago
merge from brain_refactor
4 Years Ago
AI designer spam fix
4 Years Ago
Moved gizmos script to an Editor folder
4 Years Ago
Added support for editor gizmo toggle preset groups. Can save/load 4 sets. Window->Tools->Gizmos. Needs a cleanup and some testing.
4 Years Ago
Added ai.killanimals server command
4 Years Ago
Added ai.AddIgnorePlayer and ai.RemoveIgnorePlayer server commands. AI now checks the ignore list when adding players to memory.
4 Years Ago
Junkpile NPC spawn chance fix. Also merged npc_junkpile_a_spawn_chance and npc_junkpile_g_spawn_chance convars into new npc_junkpilespawn_chance convar. Codegen.
4 Years Ago
Restored junkpile NPC prefab nuked in merge 70471
4 Years Ago
Fixed bug introduced in the merge from misc_optimisations2 that causes animals to float visually client-side.
4 Years Ago
Scientist loadout for healing item
4 Years Ago
merge from ai_healing (not used by any AI yet)
4 Years Ago
Added ai.killscientists server command
4 Years Ago
ai combat state timing tweaks
4 Years Ago
Deleted a bunch of AI test scenes
4 Years Ago
merge from excavator AI
4 Years Ago
merge from missing script hunting
4 Years Ago
merge from human_ai_combat
4 Years Ago
merge from human_ai_combat
4 Years Ago
merge from ai_misc
4 Years Ago
merge from ai_purge2
4 Years Ago
delete unused murderer and bear_full prefabs
4 Years Ago
removed deleted scripts from a couple of prefabs
4 Years Ago
merge from delete_htn2, removing everything Apex and HTN related.
4 Years Ago
merge from dmb
4 Years Ago
merge from halloween
4 Years Ago
merge from halloween
4 Years Ago
merge from halloween
4 Years Ago
merge from halloween
4 Years Ago
merge from halloween
4 Years Ago
merge from halloween
4 Years Ago
merge from halloween
4 Years Ago
merge from halloween
4 Years Ago
merge from halloween
4 Years Ago
merge from halloween
4 Years Ago
merge from halloween
4 Years Ago
Fixed chickens being flagged for both navmesh and A*
4 Years Ago
Added profiling for PuzzleReset script
4 Years Ago
merge from ai
4 Years Ago
Added "Tools/Scene/Teleport Local Player To Scene Selection" to teleport your player to your scene selection in the world.
4 Years Ago
Added a clear design button to AI designer.
4 Years Ago
Can now ctrl-click a state to duplicate it in the AI designer.
4 Years Ago
Added AI state name DDraw debug option to rust editor tools.
4 Years Ago
Sort event and state lists alphabetically.
4 Years Ago
Can now clear the output of an event in the AI designer.
4 Years Ago
NRE fix for animal AttackState.GetAimDirection
4 Years Ago
AI designer now uses a 2 column popup for selections, so that everything is visible.
4 Years Ago
Correct prefab, underwater dweller.
4 Years Ago
Increase tunnel dweller listen range so they react to nearby rooms
4 Years Ago
Added BaseAIBrain.OnStateChanged(). ScientistBrain now sets correct relaxed flags based on state.