userAdam Wcancel
reporust_rebootcancel

5,247 Commits over 2,070 Days - 0.11cph!

3 Years Ago
merge from brain refactor merge fixes
3 Years Ago
Added a tool to add and setup MonumentNavMesh script and settings in a monument scene, then save the scene and run SceneToPrefab on it.
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
bit of refactoring
3 Years Ago
Reset any Navigator update delay when brain changes state
3 Years Ago
Can now set an update delay for the next BaseNavigator update. Added some delays to PetNavigator for situations where faster updates aren't needed.
3 Years Ago
codegen after merge. made pet UI a prefab to make future merges easier.
3 Years Ago
merge from main and fixes
3 Years Ago
Cast navigation transition positions to navmesh where appropriate. Handle teleport and nav from base/construction to navmesh.
3 Years Ago
more merge fixes and codegen
3 Years Ago
merge from main and merge fixes
3 Years Ago
massive refactor to finally remove generics from the various AI brain types
3 Years Ago
source/target nav type checks, added debug spam
3 Years Ago
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3 Years Ago
Removed some unused code, prep for detecting target location type
3 Years Ago
some more cleanup
3 Years Ago
wip refactor
3 Years Ago
Added new pet specific idle state. Back away in idle state too.
3 Years Ago
Refactor the back away code so that it can be used in multiple states
3 Years Ago
Only allow teleport or back off if target is owner.
3 Years Ago
Added max control distance, load default AI state when out of it.
3 Years Ago
Set pet command max distances
3 Years Ago
merge from main
3 Years Ago
tweaks to AIZ and navmesh for small/large oilrigs
3 Years Ago
basic backup/move out way functionality
3 Years Ago
Fix pet bar size after merge from main
3 Years Ago
teleport tweaks
3 Years Ago
merge from main
3 Years Ago
Rotation improvement
3 Years Ago
teleport + pathing improvements.
3 Years Ago
merge from main
3 Years Ago
anim setup wip
3 Years Ago
merge from main
3 Years Ago
switched other states to use path nav.
3 Years Ago
cached path following fixes and tweaks
3 Years Ago
wip NavMeshPath nav mode setup, rotation fixes, update path less frequently at longer distances.
3 Years Ago
merge fix
3 Years Ago
merge from main
3 Years Ago
some refactor, codegen
3 Years Ago
teleport fixes
3 Years Ago
always test both navmesh layers and prefer the one with the shortest path
3 Years Ago
direction fix
3 Years Ago
improvements/fixes for manual path following & switching
3 Years Ago
merge from main
3 Years Ago
manual path following test
3 Years Ago
more
3 Years Ago
scene