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6,003 Commits over 2,253 Days - 0.11cph!

3 Years Ago
Hooked up prefab to animator and added code calls to EntityFlag_Toggle events
3 Years Ago
cherry pick 81315, animation code
3 Years Ago
override outdoor AI stats
3 Years Ago
first pass outdoor/buildings cover data
3 Years Ago
merge from nms
3 Years Ago
Code to toggle anim. Not hooked up yet as art/prefab needs some tweaks.
3 Years Ago
merge from ai_aboveground
3 Years Ago
Update scene with navmesh obstacle prefab. s2p.
3 Years Ago
fix a gap in the fence obstacles
3 Years Ago
Added fence navmesh obstacle prefab
3 Years Ago
Re-enable spawners on my branch
3 Years Ago
Disable above ground spawners for now.
3 Years Ago
merge from nms
3 Years Ago
Enable force collect terrain for navmesh. Scene. s2p.
3 Years Ago
merge from ai_aboveground
3 Years Ago
3 Years Ago
building move data
3 Years Ago
main outdoor move points
3 Years Ago
merge from nms
3 Years Ago
Initial above ground setup
3 Years Ago
scene, s2p.
3 Years Ago
Expanded AI_MiddleMiddle AIZ to include new corridor area. Added move & cover point data. Updated AI prefab.
3 Years Ago
Updated AI prefab to point spawners to new NVG variant scientists
3 Years Ago
Added ScientistNPC_Roam_NVG_Variant variant prefab. Added an additional NVG loadout with LR300 to match other scientist possible loadouts.
3 Years Ago
Added UsesAsOffset bool to LerpBetweenPointsBool to force offsetPosLocal to actualy work as an offset (defaults to false to preserve old behaviour)
3 Years Ago
merge from silo/ai
3 Years Ago
Set new NMS specific door prefab instances to not be security doors so they don't break the navmesh. (not needed as security doors). s2p.
3 Years Ago
Enabled read/write on new radio tower & worklight meshes to fix navmesh gen error spam.
3 Years Ago
s2p.
3 Years Ago
Added Scientist.NVGM loadout. Set spawners to equip it.
3 Years Ago
merge from main/scientist_nvgm
3 Years Ago
merge from silo
3 Years Ago
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3 Years Ago
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3 Years Ago
Icon fixes, text fixes, added double horse icon for purchase. Phrases.
3 Years Ago
merge from main
3 Years Ago
Weapon racks can now opt to use colliders instead of grid pos to determine hovered weapon. Freestanding vertical rack now uses this method for more accuracy.
3 Years Ago
manifest
3 Years Ago
client/server compile fix
3 Years Ago
Make a couple of functions not static so that their RPCs get generated correctly
3 Years Ago
fixes, optimisations, refactoring, manifest.
3 Years Ago
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3 Years Ago
assign saddles in prefab
3 Years Ago
apply shelved corpse fix code
3 Years Ago
merge from doubble saddle
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
Additional profiling
3 Years Ago
merge from main
3 Years Ago
merge from silo