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6,469 Commits over 2,345 Days - 0.11cph!

3 Years Ago
monument navmesh gen tool test
3 Years Ago
merge from main
3 Years Ago
Updated untamed AI design.
3 Years Ago
Fixed dogs not having a flee state. Added an error log for when a brain tries to change to a state that's not in the state dictionary.
3 Years Ago
merge from main
3 Years Ago
merge from brain_refactor2
3 Years Ago
client/server compile fixes
3 Years Ago
merge from navswitch
3 Years Ago
merge from pets main
3 Years Ago
cherry pick cast fix
3 Years Ago
reapply
3 Years Ago
Fix incorrect cast
3 Years Ago
Added harness item mod. Harness is now required to tame.
3 Years Ago
placeholder harness item, manifest.
3 Years Ago
Added inital pet inventory/container
3 Years Ago
merge from pets main
3 Years Ago
merge from brainrefactor merge
3 Years Ago
merge from main
3 Years Ago
merge from brain_refactor
3 Years Ago
merge from brain refactor
3 Years Ago
clean up
3 Years Ago
merge from main
3 Years Ago
merge from brain refactor merge fixes
3 Years Ago
Added a tool to add and setup MonumentNavMesh script and settings in a monument scene, then save the scene and run SceneToPrefab on it.
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
bit of refactoring
3 Years Ago
Reset any Navigator update delay when brain changes state
3 Years Ago
Can now set an update delay for the next BaseNavigator update. Added some delays to PetNavigator for situations where faster updates aren't needed.
3 Years Ago
codegen after merge. made pet UI a prefab to make future merges easier.
3 Years Ago
merge from main and fixes
4 Years Ago
Cast navigation transition positions to navmesh where appropriate. Handle teleport and nav from base/construction to navmesh.
4 Years Ago
more merge fixes and codegen
4 Years Ago
merge from main and merge fixes
4 Years Ago
massive refactor to finally remove generics from the various AI brain types
4 Years Ago
source/target nav type checks, added debug spam
4 Years Ago
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4 Years Ago
Removed some unused code, prep for detecting target location type
4 Years Ago
some more cleanup
4 Years Ago
wip refactor
4 Years Ago
Added new pet specific idle state. Back away in idle state too.
4 Years Ago
Refactor the back away code so that it can be used in multiple states
4 Years Ago
Only allow teleport or back off if target is owner.
4 Years Ago
Added max control distance, load default AI state when out of it.
4 Years Ago
Set pet command max distances
4 Years Ago
merge from main
4 Years Ago
tweaks to AIZ and navmesh for small/large oilrigs
4 Years Ago
basic backup/move out way functionality