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6,469 Commits over 2,345 Days - 0.11cph!

4 Years Ago
Fix pet bar size after merge from main
4 Years Ago
teleport tweaks
4 Years Ago
merge from main
4 Years Ago
Rotation improvement
4 Years Ago
teleport + pathing improvements.
4 Years Ago
merge from main
4 Years Ago
anim setup wip
4 Years Ago
merge from main
4 Years Ago
switched other states to use path nav.
4 Years Ago
cached path following fixes and tweaks
4 Years Ago
wip NavMeshPath nav mode setup, rotation fixes, update path less frequently at longer distances.
4 Years Ago
merge fix
4 Years Ago
merge from main
4 Years Ago
some refactor, codegen
4 Years Ago
teleport fixes
4 Years Ago
always test both navmesh layers and prefer the one with the shortest path
4 Years Ago
direction fix
4 Years Ago
improvements/fixes for manual path following & switching
4 Years Ago
merge from main
4 Years Ago
manual path following test
4 Years Ago
more
4 Years Ago
scene
4 Years Ago
navmesh/area type switching wip tests
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
re-enabled other monuments in scene
4 Years Ago
Setup puzzlereset to trigger main NPC respawns again
4 Years Ago
respawns
4 Years Ago
reapply rotation
4 Years Ago
hapis island military tunnel AI setup tests
4 Years Ago
tp snapping wip
4 Years Ago
merge from tp
4 Years Ago
merge from main
4 Years Ago
AI designer spam fix
4 Years Ago
teleport tests
4 Years Ago
merge from main
4 Years Ago
navmesh fix and s2p now my Unity isn't broken
4 Years Ago
Launch site navmesh fix & s2p.
4 Years Ago
Default to follow state when first tamed.
4 Years Ago
merge from main
4 Years Ago
some fixes and reworking pet ownership setting
4 Years Ago
Fixes and basic initial tamed/wild switching implementation.
4 Years Ago
merge from main
4 Years Ago
Reworked custom navmesh data stuff. s2p on launch site.
4 Years Ago
untamed state loading wip
4 Years Ago
cover point editor build fix
4 Years Ago
protobuf gen
4 Years Ago
merge from main
4 Years Ago
Fixed some spawners not using stat overrides. Set scientists to spawn with a chance to use healing items. s2p.
4 Years Ago
Another AI data pass: more cover/move points, added extra npcs and patrols.