userAdam Wcancel
reporust_rebootcancel

6,310 Commits over 2,314 Days - 0.11cph!

5 Years Ago
copy AI design files in the build process.
5 Years Ago
merge from animalthink
5 Years Ago
setup/testing out sleep/wake on train tunnels AI
5 Years Ago
added ai.spliceupdates convar to toggle splitting animal and human update queues on alternate frames
5 Years Ago
merge from ai main
5 Years Ago
brain counts
5 Years Ago
Error log if AI design not found
5 Years Ago
merge from ai main
5 Years Ago
More profiling & profiling fixes
5 Years Ago
Profiling and compile fixes
5 Years Ago
merge from group
5 Years Ago
5 Years Ago
manual merge from ai main
5 Years Ago
More flee tweaks
5 Years Ago
Added brain senses option to ignore crouching, out-of-FOV entities
5 Years Ago
Animal roam speed reduced. Animal AI design updated. Animal flee state changes. Increased target-lost range of animals.
5 Years Ago
null fix
5 Years Ago
setup AIZ sleeping on most AI monuments
5 Years Ago
missed some debug logs
5 Years Ago
merge from sleepwakemerge
5 Years Ago
Add ai.sleepwakestates console command. Removed some debug log.
5 Years Ago
client compile fix
5 Years Ago
merge from ai main
5 Years Ago
merge from main
5 Years Ago
Auto sleep AIZ on startup
5 Years Ago
Added ai.sleepwake toggle convar. Codegen.
5 Years Ago
Instantly sleep an entity that gets registered as a sleepable in a currently sleeping AIZ.
5 Years Ago
TriggerWakeAIZ implementation. Calls sleep interface on all AI entities in the AIInformationZone X seconds after there are no players around, and calls wake on them again when players return.
5 Years Ago
Added pause/resume support for A* navigation
5 Years Ago
manual merge from my sleep/wake stuff
5 Years Ago
merge from braingrid
5 Years Ago
merge from main
5 Years Ago
server build fix
5 Years Ago
5 Years Ago
missed file
5 Years Ago
think/navthink convars
5 Years Ago
compound ai hdrpb setup. added hdrpb compound test scene.
5 Years Ago
merge from main
5 Years Ago
only sense friendlies if groupable. cache senses.
5 Years Ago
added ai.groups convar toggle. codegen.
5 Years Ago
remove logging, cleanup.
5 Years Ago
Groups can now handle members leaving and reform if leader gets removed.
5 Years Ago
Increased Bandit_Guard sense range. Redesigned bandit guard AI to be stationary. Bandit town setup. Added hdprb test scene for bandit town.
5 Years Ago
added a random chance for FaceNewDirection to animal idle state
5 Years Ago
excavator setup, hdrpb test scene.
5 Years Ago
oilrigs setup, s2p. added hdrpb oilrig test scene.
5 Years Ago
Mil tunnels setup, s2p. Added hdrpb mil tunnels test scene.
5 Years Ago
merge from main
5 Years Ago
Apply a circular target position offset when roaming and grouped. Fix for joining a group of a member, not a leader. Animal idle state now sets random facing direction. Set stag and wolf max group sizes.