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7,200 Commits over 2,557 Days - 0.12cph!

3 Years Ago
temp for testing
3 Years Ago
determine ideal mount point based on equipped saddle type and occupancy
3 Years Ago
use mount menu instead of ride menu, but check new menu conditions.
3 Years Ago
show equipped single/double saddle model
3 Years Ago
valid saddle / seat checks. seat capacity / availability checks. fix flag conflicts.
3 Years Ago
saddle items/equip and seat count wip
3 Years Ago
initial basic tests
3 Years Ago
Added profiling. #if editor
3 Years Ago
merge from main
3 Years Ago
Fix pegs not being shown when swapping a weapon
3 Years Ago
merge from main
3 Years Ago
reduce update sends
3 Years Ago
merge from lookat
3 Years Ago
merge from main
3 Years Ago
ghost and outline fixes and improvements. tidy up.
3 Years Ago
wip lookat refactor/testing
3 Years Ago
reordering
3 Years Ago
show outlines when hovering mounted weapons
3 Years Ago
merge from main
3 Years Ago
added manual render bounds ovveriding for weapons that need it. applied to dbs.
3 Years Ago
remaining configs
3 Years Ago
more configs
3 Years Ago
bunch of weapon config updates
3 Years Ago
merge from main
3 Years Ago
fixes
3 Years Ago
setup some test weapons for standing rack. test save.
3 Years Ago
merge from main
3 Years Ago
Cache AiCaresAbout func
3 Years Ago
gen proto
3 Years Ago
merge from main, proto conflict fix
3 Years Ago
missing codegen
4 Years Ago
Tweaked placement offset for standing rack
4 Years Ago
increase grid y cell count of stand
4 Years Ago
rename stand prefab/item and make it freestanding.
4 Years Ago
merge from stands
4 Years Ago
merge from main
4 Years Ago
Don't create pegs for stand racks
4 Years Ago
stand work, test setup
4 Years Ago
test stand prefab
4 Years Ago
enforce vertical rotation for stand weapon placement
4 Years Ago
merge from refactor_grids
4 Years Ago
4 Years Ago
GetWeaponStart
4 Years Ago
GridCellsFree usage
4 Years Ago
size calc function usage
4 Years Ago
refactoring grid cell functions
4 Years Ago
Fix a bunch of issues with grid cell contents and stand types
4 Years Ago
Fixed missing LOD setup on HMLMG worldmodel that was causing bounds detection to not work. NRE fix when worldmodel setup is incorrect.
4 Years Ago
Can now exclude weapons from certain weapon rack types
4 Years Ago
merge from main