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6,047 Commits over 2,284 Days - 0.11cph!

5 Years Ago
Added support for path reversing to AIMovePointPath and BaseFollowPath state. Added support for waypoint look-at points to BaseFollowPath.
5 Years Ago
merge from main
5 Years Ago
profiling fix for GroawbleEntity.Server
5 Years Ago
5 Years Ago
more path wip
5 Years Ago
wip BaseFollowPath state and supporting functions for AIMovePointPath
5 Years Ago
AIMovePointPath debug render fix
5 Years Ago
Converter copies over path nav mode. Debug draw waypoint lookat points when an AIMovePointPath is selected. More useful move/path point debug drawing.
5 Years Ago
AIMovePoint now supports look-at points. Added AIMovePointPath to handle patrol routes. AI monument converter tool now handles patrol route conversion.
5 Years Ago
AI conversion tool now copies waypoints + waypoint data
5 Years Ago
merge from main
5 Years Ago
5 Years Ago
Added HostileTargetsOnly flag + implementation to AIBrainSenses
5 Years Ago
NPC auto turrets ignore new scientists
5 Years Ago
converter tool replaces old ManualCoverPoint instances with AICoverPoint and copies direction etc over.
5 Years Ago
more outpost test scene setup. wip AI monument data conversion tool.
5 Years Ago
outpost test scene
5 Years Ago
merge from main
5 Years Ago
Added console.erroroverlay toggle convar.
5 Years Ago
merge from main
5 Years Ago
merged from experimental changes
5 Years Ago
Experimental changes to the way events are ticked, executed and results cached. Added Chance event. Changed event execution rates to an enum setup.
5 Years Ago
Initial support for event blocks and the AND event.
5 Years Ago
merge from main
5 Years Ago
separated scientist + heavy scientist designs
5 Years Ago
Can now set the default state container in the ai editor. Dismounted state now triggers the StateError event if no valid waypoint data is found. Oilrig tweaks.
5 Years Ago
base mounted state to handle disabling navigation.
5 Years Ago
merge from main
5 Years Ago
autoturrets now auto reload after adding weapon/ammo
5 Years Ago
mounted event ui + fixes
5 Years Ago
IsMounted event prefab, manifest update
5 Years Ago
Added IAIMounted interface, implemented for scientists. Added IsMounted event. Added scientist dismounted state.
5 Years Ago
merge from main
5 Years Ago
more HS setup
5 Years Ago
heavy scientist/ch47 initial setup and wip
5 Years Ago
Added warning log when an oil rig waypoint isn't reachable and added failsafe behaviour.
5 Years Ago
animal ai design tweak
5 Years Ago
BaseNavigator respects ai.move convar
5 Years Ago
merge from main
5 Years Ago
bit of cleanup
5 Years Ago
movement speeds
5 Years Ago
merge from main
5 Years Ago
cover/reloading tweaks
5 Years Ago
more wip oilrig behaviour
5 Years Ago
rate tweak
5 Years Ago
Added built-in SetDestination rate limiting to the new base navigator.
5 Years Ago
AIInformationZone optimizations & cleanup.
5 Years Ago
Senses update now ticks regularly. IsVisible ai event optimizations.
5 Years Ago
Scientist aiming/direction. Moved remains of targeting and attack ticking out of HumanNPC.
5 Years Ago
Added AttackTick event. Scientist ai design update.