4,871 Commits over 2,068 Days - 0.10cph!
PlayerRecord now created for new users
units now visually reflect sleeping only at the end of player's turn
Added LeanTween, wip movement stuff
added a LOS check flag to attack range. Gunker uses LOS
tile hover events are only sent to the server during a player's turn, so you can't annoy the other player during their turn :) (and to halve bandwidth)
basic tile hover glow working and networked
some TileView setup on Tile prefab, removed some debug spam
moved some OnTileHover stuff to BoardView
Added tile-based LOS testing class
turnbanner stays on longer, state fixes
units can now attack and move in any order in a turn
fixed friendly-target abilities after moving a unit, fixed NRE on combat text
More hit % panel improvements
hit % display logic improvements
Fixed player health bar bug with not unregistering unit death callback
Chat disabled on game finish. Added chat closed message. Chat clears start of each game.
PlayerDatabase monobehaviour no mo
Added PlayerRecord protobuf
increased turn time 60->90 seconds
chat fadeouts, refreshes etc
Launcher unit def fix (was pointing to the wrong attack)
squad editor unit panel moved to right side
commands can be set to not be queued, commands can have string arg, chat works
placeholder turn timer bar
hacky implementation of player turn verification for commands
CmdNextTurn now includes the round timer duration from the server. Some event stuff.
Added round timers to server game instances. 30 seconds. Need to add server check to check client commands are ignored after their turn ends