4,871 Commits over 2,068 Days - 0.10cph!
player panels now use steam portraits
updated protobuffers to have a merged Player object to tidy some shit up
healer movement range 4->5
Local player panel is always the left one
camera rotates so the local player team is always on the left side, combat text fix
player can now cancel matchmaking search
fucking animator controllers
fix for health blocks when playing consec games
fix for new bug that breaks everything. camera controls now editor only.
wip surrender, better handling of game end and closing
Launcher unit setup. unit tweaks
fix for default formation
units now have block values for front, sides and back. Attacks use these values. Increased bouncer attack range
wip attack side calculation
TargetFriendlyUnit flag added to attacks, healer works, combat text colour based on dmg or heal, health gets capepd at max health
healer unit definition now points to correct attack definition
healer unit data files, rebuilt unit database
moved default formation creation to the Formation static class. Server now sends the default formation for any players who try and send invalid formation.
each player's formation is now sent to the server (where it's verified again) to be used in the game
squad editor now saves, loads and verifies squads
hold space when running in editor and clicking loadouts to load both teams into the board for debug
reworked team material colour code, set values
wip formation verification
fixed unit mouse hover event