4,871 Commits over 2,068 Days - 0.10cph!
wip game outcome panel setup. Untested refactor. If something goes wrong check this commit.
Game outcome screen now separate from turn banner
Attacking units are now oriented to the direction of their attack target after the attack has finished
CmdAttack now processed server side, need to add final direction calculation
wip attack refactor to be calculated server side
Spiker block reduced from 30 to 25 on all sides
player levels now sent as part of game setup object, game level shown in battle UI. protbuf
UI, disabled cam rotation again
more visual combat system wip
added a visual combat system test scene
started visual combat event system
Added quit console command to server so can quit and cleanup properly (save shit)
player record database is now serialized on server, protobuf
pathfinding fix for varying height cost
added Attack.Range function to take into account any bonus
Deleted old attack range/area scripts, removed references from unit prefabs
Attack definition refactor wip
More tile stuff, slightly increased visual movement speed of units
local PlayerRecord stored
Xp modifications now applied to PlayerRecords after match outcome, player level calculated based on xp mod.
PlayerDatabase now tracks wins + losses
PlayerRecord protobuf is now sent to player on connection to server