11,478 Commits over 3,561 Days - 0.13cph!
weeks remaining fix.
healing done text tweak.
matches won min duration set to 2 weeks.
disable UI camera instead of individual elements
added healing, killing blow, matches won, multikill sponsorship definitions
added some sponsor logos, set logo, set colour
Only generate sponsorship offers form sponsors who don't already sponsor you.
Sponsorship DB tool also asigns random colours to sponsors during build.
Added Sponsorship.GetOfferDescription() and Sponsorship.GetProgressDescription().
Set sponsorship slot line colour based on sponsor def.
merge main to release so Steam build can connect again
Added weeks remaining to sponsorship/protobuf.
Starting populating the sponsorship slot UI with real info.
Added a GenerateSponsorshipOffers career action, added it to the pre match events so new offers are generated each week.
Added number of offers available to blank slots.
Added offers generated event, sponsors tab listens to it, refreshes view if active tab.
Some fixes.
Can now accept sponsorship offers.
Generate sponsorship signing bonus cash transaction.
Generate sponsorship signing news item.
Added offers test data to new career saves.
Modal sponsors view/prefab/setup.
Clicking a blank sponsorship slot in the base view pushes a new sponsors view to select a sponsor from available ones.
Create slots for blank sponsorship deals, show blank appearance.
Added clicked action callback to sponsorship slot panels.
Deleted old UIChooseSponsor
UISponsors uses UICacheList, crates slot instances
added signing bonus stuff to Sponsorship, SponsorshipValueParams + serialization.
generat signing bonus at sponsorship creation.
merge from main before scene/ui work
create test data with new save.
add/accept offer functions.
added CareerSponsorships to Career, holding active and offered sponsorships.
serialization of sponsorship data to career saves.
more sponsorship protobufs.
removed more old sponsorship code.
basic Sponsorship.Generate functionality
Sponsorship database, sponsor DB tool.
Added Sponsorship, Sponsorships, SponsorshipOffers definitions to career protobufs.
Sponsorship data class + serialization.
Bunch more wip sponsorship stuff
Removed existing season sponsor stuff from career mode.
WIP new career sponsosrship objectives system.
Stop the game from starting in Unity when there are customisation config errors
reduce size of fame display rings by 25%
fade out unit panels instead of highlighting the rest
hovering mod types in the inventory status display highlights units with empty mod slots of that type
hide some details to simplify leage overrview tab
Override player team manager's avatar customisations with player's online customisation at save create/load. (so any changes you make to your avatar will affect your existing saves)
disable manager avatar in squad editor, show it in roster views.
Reworked charger attack, it now returns to it's original position after doing the charge, making it more useful for pushing enemy units away and returning to safetfy. Increased attack area from 4->5 tiles
Added avatar renderer for career team view
Each career team's manager now gets a randomly generated appearance created during career file creation.
Serialise team manager appearances.
Added appearance stuff to career protobufs.
Equip opponent team's manager appearance during career matches.
Clicking a mod in the inventory display bar or owned items in the market view will take you to the unit view, ordered by units with the most free mod slots of that type.
set career mode PanelModalContainer background to almost opaque to make it easier to read foreground details
sort mod display by name to order consistently with unit mod display
mod inventory display listens to events, refreshes
mod inventory display scene setup / ui prefabs
Added finance button to career mode bottom bar.
Moved wallet balance to top bar.