12,661 Commits over 3,803 Days - 0.14cph!
Don't bother sorting players by distance if there's less players than max elements
added keybind to control options UI
Added Drop Item (single) and Drop Item (stack) to the control binding UI, under the Inventory section. (default unbound)
Can now drag items into lockers. Bit of Locker refactor to be able determine row type (clothing/items) per gear set.
punch scale the progress timers
Re-enable the icon scaling on MouseEnter
Loot any item under the mouse cursor when first pressing quickloot button, so it doesn't get skipped.
Ignore any loot containers other than the first one, per quickloot button hold. (prevents accidentally catching items at the edges of containers if moving the mouse quickly).
Fix for inventory loot panel item timers on inventory close.
Fixed item icons not animating correctly when hover looting.
Add and use hoverloot keybind
Reduce source container loot queue timer when loot actions are cancelled (closing inventory, etc)
merged remove H and J default binds
Remove H and J as default binds for drop stack/single current item
Moved drop current item (whole stack) from B key to H. Added drop current item (single) to J key.
Load & save dialogues now default to TestSaves folder.
Load option now sets the filename and load parameters of the scene GameSetup when loading a save file, so you can just hit play to start.
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█▉▆█▊▄ ▊▆▇ ▉▌▌▌▋▄▍▊▇▇▄▆▍▉▋.▄▄▅▉█▄█ ▅▉▄▉ ▋▍▇▆ ▆▅▉█▅▋▄ ▆▇▌▆▋▇▇. (▌▌█▄█ █▊▍ ▅▋▆▅ ▊▇▋▅ ▇▍▆▄▅▌ ▊▉▇▍▄ ▋▌▊▅ ▇▄ ▌▊▅▅▊ █▍▉▆▄ ▌▅▍▄ ▊▉▅█▇█▆, ▆▍▆ ▌▋▉▇ ▍ ▅█▉▍▄▌-▋▉▄▋ █▇█ ▌▌▌ █▇▍ ▇▅▊▅▌▍▌▉ ▊▍▆▍▍ ▉▊▅▉ ▆▅▌▆▍▍▅ ▋▌▅)
Can now drop the selected/active item by pressing B. Added dropitem keybind (b)
██▉'▍ ▆▋▆▊▋▌▇ █▇▌▇▌ ▋▇▋▌█▌▍ ▇▍▉▅▉ ▊▅ ▊▊▄▉ ▆▋▉▄ ▊▆▄▋█▌▊▉▅ ▄▌▉▆▌▄▉▊▊ █▅▍▋▊▋ (▄▊ ▆▋█▌ ▉▊▆▋ ▊█▌▋█▅▋█▇)
Show full timer icon whilst an item is queued, timers now progress from full to empty.
Merge blueprint button fix from crafting_improvements
Fix for blueprint button favourite hover-state icon disappearing when hovered and getting an inventory refresh
Merged from crafting_improvements. Fix a tooltip glitch when icons refresh after favourite toggling. SelectedBlueprint now refreshes favourite status on toggle too.
Do the category jiggle on the Favourites category when favouriting an item.
Favourite icons now have active/inactive colours, toggle on hover and favourited status.
Moved some duplicated code to a single location, called by all favourite UI code.
Favourited status/button for item panel
Crafting blueprint icons now use star toggle for favouriting, too.
quick craft star sprite change/scale on hover
Changed QuickCraft to a singleton component, sync'd up favourite indicators across quickcraft/crafting when toggling using the new method.
Updated quick craft buttons to use Lewis' star setup. Can now click the star to toggle favourited status directly from the quick craft button.
Switched to IPointerClickHandler for QuickCraftButton
QuickCraft is no longer a scrollable rect, removed some work-around events that are no longer necessary.
Fixed a bug with item splitter input being able to trigger after the inventory has closed.
Set the FPS UI slider max value.
Scroll rect no longer static.
Changed blueprint comparer function to also sort by favourited status, and changed QuickCraft to use it again.
Cap max fps limit to 240 not 200.