11,478 Commits over 3,561 Days - 0.13cph!
line attack area can now check unit LOS too, set to true for Grabber
Added support for trophy material customisation options.
Removed material options from soccer ball trophy definition.
Fixed dunce hat duplicate material name error.
CustomisationProfile++
Removed UITutorialPromptYesButton script from the randomise button
Rate limited switched from a message box to a chat message.
added chat message when attempting a connection to the server
Pressing F9 in customisation editor (with devtools enabled) will now toggle the UI there too.
Pressing R during avatar customisation will randomise everything, so you can randomise without the UI visible.
Removed CanvasGroup from a child element of career squad editor unit button prefab so I can fade the whole thing properly.
Career mode squad editor unit buttons respond to mod slot hover events the same way all the other unit lists do.
Tile dmg based attacks (such as the Igniter) now get associated with their owning unit, dmg gets tracked.
Combat objectives now get updated at the start of each turn as well.
Removed Igniter from the dmg sponsorship objective excluded unit list now that it gets tracked.
Career mode squad editor now shows correct unit info including mod values for career units. (on the board, on unit hover, on unit list icon hover)
fix materials not saving when applying random customisations
Reduced panel fade transition duration.
Increased american football velocity.
Trigger hits no longer reduce remaining hits before being destroyed.
Cleared the Clicked interaction action on american football platform.
Added OnHit event action to CustomisationItemView.
Setup goal area collider on American football platform.
Removed exit time on American football anim transition so the effect is snappy.
Trophy projectiles now respond to trigger hits too.
Increased ball launcher power so you can reach the goal areas with it.
Removed the squad editor tutorial passthrough when clicking play buttons.
Fix for deselecting stage of tutorial
Cleaner implementation of last fixes and also now refresh button status so the newly randomised item button gets ticked correctly.
Added angular velocity to ball launcher scripts, gets applied to whatever's launched.
Added ScaleOverTime script, added it to american football, scales to 50% scale over 1.5 seconds.
American football physics material setup, tweaked it's fake gravity boost.
Always use the death match mode definition for career matches
Fix for default squad saving so it works again with the new hash/name setup.
Car5 map tweaks, added default squad.
added car5 wip map, missing a default squad for now, set as hidden.
Can now mousewheel through units in detail view
Fix for My Next Match panel not refreshing correctly when swapping save files
Show platforms, trophy stands and correct manager avatars in career mode squad editor.
Award completion bonuses.
Remove completed sponsorships in post match step.
Removed some unused source files.
Sponsorships with EndOfMatch trigger type now get processed at the end of matches.
Sponsorships tab now refreshes when the number of weeks remaining get modified or objectives get failed.
Matches won sponsorship type now works.
order the in-match sponsor objectives list by weeks remaining (sponsorships expiring the soonest first)
Added unit or team icon to objectives (depending on objective type)
Some sponsorship fixes/wording tweaks
UI prefabs.
healing / killing blow sponsorship text tweaks.
merged sponsorship objective match-time stuff to main
Obective UI prefab/code.
Display sponsorship objective sumamries in matches.
Update summary display on objective updates.
Added objectives UI display toggle to GameMode definitions.
Started setting up match-time sponsorship UI basics.
Scene/UI prefabs.
Fix for healing sponsorship type.
Init match-time objectives.
Update match-time objectives on CombatChainFinished.
Slight change to MissionProcessors to retrieve processors.
some changes to MissionProcessors to be more easily usable by sponsorship objectives
deleted a bunch of old objectives stuff, started hooking up events for match-time sponsorship stuff
Added AdvanceWeek to CareerSponsorshops which ticks each week, reducing remaining weeks on any active sponsorships, failing + dropping any expired sponsorships, creates news items for failed sponsorship objectives.
SponsorsView prefab tweak, UISponsors tweaks
merge WIP sponsorship stuff to main
merge from main to the right branch