11,478 Commits over 3,561 Days - 0.13cph!
spawn locations and default squad for car4 map
Put healers back in the two default map squads I removed them from.
changed fan bonus / change to streak bonus / change
Only combine meshes in match mode (map editor fix)
new maps get created with filename and meta files and auto titled based on the name field - auto incremented if map with same name exists.
added text input field next to New Map button for naming the map, hooked it up to new map button script.
New Map button now uses the toggles to create a map of the correct match type.
Added toggles for map mode (DM/Control) and if the new map is for career mode next to the New Map button in the map editor. Hooked them up to the New Map button script.
fix for map preview creation NRE when creating a new map file
Can now right click mods to equip them.
Right click no longer closes career modal windows (escape still does).
Merged mod changes to main
Reworked mod serialization.
Added CareerUnitModSlot.Serialization.
CareerVersion++
Career mod protobuf changes.
Rebuilt protobuf.
Mods are now all singular and stackable.
Slots are now handled differently to support it.
(still gotta rework mod serialization to handle it)
fix to get career mode starting again
More mod slot reworking.
Merge from main.
refactored out the slot type array ready to use the new Slots setup
Only generate max of 1 type of each mod slot per unit.
Order mod slot appearance consistently across units.
Added AvatarCustomisation.CreateRandomAvatarCustomisationGroup.
AI players equip random avatar customisations (including locked items).
Load the tileset correctly in customisation editor (including board/camera child objects)
Converted the customisation randomisation debug feature for footage into a real feature, added button.
Customisation randomisation now applies random materials.
devtools for editor mode fixed
Updated replay controls prefab.
Replay UI can now be toggled with the U key.
Scene.
Added Trailer folder.
Added a bunch of replay files to Trailer/Replays with specific unit combs/arenas/tilesets
reduce crowd idle time if devtools enabled
replay customisations fix
pressing R in customisation editor previews a random avatar item for every slot (easier to get footage)
Don't play sound effect the first time option toggle value is set. (init)
reset collected bonush cash value after it's awarded, not just at match init
Added customisation profiles to replay protobuf defs.
Save/restore customisations for replays.
Replays++
started adding customisation to replays
changed biter trophy description to Rammer
Manually disable blank tile colliders in customisation editor CreateDemoteMap, because it's a special case manually created map.
Increase Launcher movement range 1->2
Disable any invalid mesh renderers in logo creator as backup
Booster attack description tweak
changed avatar error to warning
Fix hockey and soccer platform prefabs
CustomisationController now applies it's own TileSet settings
merge some playtest fixes to Steam build