12,375 Commits over 3,742 Days - 0.14cph!
moved halloween menu theme/batt stuff to events folders, removed it from menu.
restored previous Menu theme.
placeholder unit marker prefab.
avatar emotes can now specifiy a visible duration.
PlayEmote() can now just take a string to display without a full definition.
AI taunt emotes can now be disabled for tutorial
slack trigger update test
wip match definition rework for tutorial prep
added UnitFilter
UnitSelection now has UnitFilters for blocked selection and blocked deslection
generic State now has CanEnter and CanExit, checked in state transitions.
added BaseInput, moved triggers and events from MouseInput to there
moved selection handling and events out of MouseInput into new UnitSelection.
more input refactor.
input pt3, also removed next turn button event as it wasn't being used (hopefully)
added MatchDefinitionDatabase
AI games take GameSettings
merge from release to main
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removed bat menu sound
added thai's wip halloween hat definition, icon
bats explosion sound, candy pitch tweak
increased candy explosion debris radius and upwards movement bonus slightly
merged effects branch to main
set the menu theme to use the halloween skybox
created explosion definitions for bats + candy, rebuilt customisation database
deleted cube test explosion
set customisation editor button to not interactable
Test halloween skybox (not assigned)
menu screen cash display now updates, listens for playerrecord/cash updates
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can now specify an explosion sound definition per unit explosion customisation
set up current ones to use the existing sound
explosion debris script now null checks individual renderer array items
explosion effect icon render test