11,445 Commits over 3,561 Days - 0.13cph!
Location point generation and handling.
UI distance clamping.
Use radius for long range detection.
Source, detection and UI basics.
Initial states wip.
Held entities can now block sprinting.
Reduce movement speed and block sprinting when in sweetspot detection state.
Initial UI setup/prefab/boilerplate code.
Basic initial item/prefabs setup
Improve look hit detection for custom weapon racks
Single rack deploy guide meshes
merge from metaldetector (easier than updating 2 year old branch)
WantedPoster server compile fix
merge from single_item_wrs
Remaining item configs.
Scene.
Save.
Editor context menu option to help test placements
test configs, scene, save
tweaked editor script for placement
merge from base_decor_dlc
Weapon racks can force a rotation.
Weapon racks can be set to create pegs or not.
Test rack item.
More wip.
Added custom rack type checks
If custom rack type, always assume single slot
Force position test. Scene & save file.
wip custom rack type positions
Fix tutorial island animals from flagging as swimming (and so reducing speed) due to them currently being very close to sea level.
Set TutorialIsland MonumentNavMesh.NavMeshAgentTypeIndex to animal group so that animals bind to the navmesh correctly.
Also reduced the MonumentNavMesh extents so they don't accidentally include sea bed in some situations.