userAdam Wcancel

7,024 Commits over 2,465 Days - 0.12cph!

11 Months Ago
Added oriented dimensions calculation, used to auto set PlayerBoat entity bounds during boat creation. Added DebugDrawDimensions.
11 Months Ago
Bounds fix
11 Months Ago
hull_triangle parent trigger & vehicle world collider.
11 Months Ago
Remove parent trigger from PlayerBoat. Add parent triggers to hull_square and hull_corner. Add missing vehicle world collidesr to hull_corner
11 Months Ago
Fixed some IsOn logic. Refactored MotorRowboat engineOnEligable bool calculation to a virtual function, override for PlayerBoat. MotorRowboat drag multiplier now has an engineOffWaterDragMultiplier. Tweak some PlayerBoat drag values for less abrupt stopping. Added a pre-made boat at a pre-placed Boat Building Station in test save.
11 Months Ago
Merge from main
11 Months Ago
Merge from parent
11 Months Ago
Compass marker distance values.
11 Months Ago
Refactor child entity handling interface calls. Call them on server load.
11 Months Ago
More load fixes, including speed + mass
11 Months Ago
Correctly restore thrust point after a load
11 Months Ago
Added IAnchorable, implemented for PlayerBoat. Toggle buoyancy flow force on/off with anhor raise/lower. Checks all anchors incase there's multiple.
11 Months Ago
Buoyancy flow force can be disabled per instance.
11 Months Ago
Add Lowered property for anchor. Raise/lower radial interactions. Basic cancelling out of thrust when anchored.
11 Months Ago
Anchor prefab/script setup. Manifest.
11 Months Ago
Anchor boiler
11 Months Ago
Merge from parent
11 Months Ago
Merge from main
11 Months Ago
Convars for aboard player and auto close sails checks.
11 Months Ago
Bunch of thrust position calculation improvements. Makes turning much more reliable on a bigger variet of boats for now.
11 Months Ago
Thrust position calculation fix
11 Months Ago
WIP Automatic thrust point calculation based on hull blocks
11 Months Ago
Tag hull pieces
11 Months Ago
Track how long since a boat has had a player aboard. Auto close sails after ~30 seconds of having no players aboard.
11 Months Ago
Implement AnyPlayersOnBoat
11 Months Ago
EngineOn now checks for open sails and thrust
11 Months Ago
Sail blocking tweaks
11 Months Ago
Test changes I used for auto driving boats for solo testing stuff
11 Months Ago
Fix some client/server domain issues with GetEntitiesInBuildArea
11 Months Ago
Merge from parent
11 Months Ago
Merge from parent
11 Months Ago
Cannon whitebox deployabke
11 Months Ago
Merge from deployable_cannon
11 Months Ago
Flip default anchor rotation so it's easier to place at edges
11 Months Ago
Initial setup of anchor as deployable.
11 Months Ago
Merge from manual_anchor
11 Months Ago
Added IBoatBuildingPiece inteface. Call IBoatBuildingPiece.OnAddedToBoat when pieces are parented. Moved steering wheel and sail init logic to this implementation.
11 Months Ago
Close any open sails when finialising boat building at the boat building station, so that your boat doesn't sail off before you can get back on it.
11 Months Ago
Merge from parent
11 Months Ago
Merge from main
11 Months Ago
Merge from UI
11 Months Ago
Show tick for valid required items
11 Months Ago
Improve placement of boat building station
11 Months Ago
11 Months Ago
Show required item status. UI fixes.
11 Months Ago
Icon setup
11 Months Ago
Required items rework. More UI wip.
11 Months Ago
11 Months Ago
Refactor to WindBlocked. Include clearance checks in front and behind of sails so that they need room to catch wind.
11 Months Ago
Sails only work if they're outside