userAdam Wcancel

6,785 Commits over 2,526 Days - 0.11cph!

10 Months Ago
Socket name fixes. Manifest Prefab updates.
10 Months Ago
Stair localization fixes. Stair wood setup. Initial stair prefab setup. Test save update.
10 Months Ago
wip stairs setup
10 Months Ago
Merge from parent
10 Months Ago
Merge from main
10 Months Ago
Merge from naval_update
10 Months Ago
Merge from naval_update
10 Months Ago
Further cannon setup. Collision setup so it works nicely with cannon low wall.
10 Months Ago
Merge from boat_building
10 Months Ago
Merge from naval_update
10 Months Ago
Cannon deploy placement fix.
10 Months Ago
Cannon art/prefab updates. Assign placement prefab.
10 Months Ago
Merge from boat_building
10 Months Ago
Fix all boat building block localizations
10 Months Ago
Add and setup low cannon wall. Added to boat planner.
10 Months Ago
Merge from deployable_cannon
10 Months Ago
Fix cannon not appearing
10 Months Ago
Make previous compile fix match the other ifdef behaviour
10 Months Ago
Compile fix
10 Months Ago
Add parenting trigger to plank so you don't instantly drop off the boat when walking on a plank
10 Months Ago
Setup triangle floor block and add to boat building planner.
10 Months Ago
Only tick steering update when a player is mounted to the wheel
10 Months Ago
10 Months Ago
Some wip placement checks
10 Months Ago
Merge from boat_building
10 Months Ago
Remove rounded foundaction block from planner list
10 Months Ago
Tweak dismount positions for steering wheel for more lenient mounting
10 Months Ago
Cherry pick quick-save to GameSetup specified save file so I can merge to main after lockdown.
10 Months Ago
Added an option to the Game menu to quick save to the savefile specified on the GameSetup object, without the need to deal with the file dialog.
10 Months Ago
Merge from naval_update
10 Months Ago
Disable my test scene loading in craggy
10 Months Ago
Merge from boat_building
10 Months Ago
Compile fixes
10 Months Ago
Merge from boat_building
10 Months Ago
Merge from parent
10 Months Ago
Merge from main
10 Months Ago
Player built boats can now enter the deep sea: TriggerDeepSeaPortal now fowards the parent PlayerBoat entity if the triggering entity is a BoatBuildingBlock
10 Months Ago
More post merge fixes. Restored naval items/phrases. New test save for deep sea boat testing.
10 Months Ago
Manifest after merge
10 Months Ago
Merge from naval_update
10 Months Ago
Merge from deep_sea
10 Months Ago
Merge from naval_update
10 Months Ago
Merge from main
10 Months Ago
Fixes to get things working again
10 Months Ago
Merge from parent
11 Months Ago
PlayerBoatLock cleanup
11 Months Ago
Merge from wheel_lock
11 Months Ago
Don't show enter code option if already authed. Lock now shares auth list instead of separate list. Transfer code with auth list.
11 Months Ago
Auth player on wheel unlock