userAdam Wcancel

7,101 Commits over 2,557 Days - 0.12cph!

9 Months Ago
merge from boat_building
9 Months Ago
Compile fix
9 Months Ago
Steering wheel changes for always smooth wheel turning visuals and to fix a couple of bugs.
9 Months Ago
Boats can't be edited if recently damaged
9 Months Ago
Find the nearest usable station, not just the first
9 Months Ago
Dock & edit test
9 Months Ago
Merge from parent
9 Months Ago
Merge from boat_building
9 Months Ago
Merge from health_rework
9 Months Ago
PlayerBoat.CalculateHealth() now takes the value of each block's actual health, not their defined ContributingHealth
9 Months Ago
BoatBuildingBlock takes it's MaxHealth from the ContributingHealth, not the construction grade. Blocks now show correct initial health values in edit mode.
9 Months Ago
Floor.triangle health 100->25 Floor health 200->50 hull square health 200->75 hull triangle health 100->25 wall.doorway health 200->50 wall.low.barrier health 100->25 wall.low.cannon health 100->25 wall.low health 100->25 wall.window 200->50 wall health 200->50
9 Months Ago
hull_square and hull_triangle cleanup. Add profiling to CacheParts
9 Months Ago
Applied ServerCull to all boat building blocks where required to strip a bunch of gameobjects server side
9 Months Ago
Remove unncessary vehicle seats/mount point spawning
10 Months Ago
GetPlayerBoats can now see boats clientside.
10 Months Ago
Merge from parent
10 Months Ago
Merge from boat_building
10 Months Ago
Merge from parent
10 Months Ago
Destroy all windows and doors when a boat is destroyed and starts to sink
10 Months Ago
Also show block health if damaged or player is holding hammer
10 Months Ago
Enable repair for boat building station
10 Months Ago
Merge from boat_building
10 Months Ago
Merge from parent
10 Months Ago
Remove dismount transforms from PlayerBoat prefab
10 Months Ago
Remove dismount overrides from PlayerBoat now they're not needed
10 Months Ago
Merge from bbb_deploy_changes
10 Months Ago
More PlayerBoat prefab cleanup
10 Months Ago
Merge the two separate layers/loops into one for GetDeployedEntities
10 Months Ago
Remove BoatBuildingBlock.ForceDeployableSetParent override. BoatBuildingStation.GetDeployedEntities() now grabs consutrction layer non-building block entities (doors, windows, etc) to parent them instead of relying on previous BBB override.
10 Months Ago
Remove unintended building volume from PlayerBoat
10 Months Ago
Merge from refactor_boatchecks
10 Months Ago
Refactor not playerboat checks
10 Months Ago
Refactoring boat checks
10 Months Ago
Merge from parent
10 Months Ago
Compile fix
10 Months Ago
PlayerBoat HasValidDismountPosition and GetDismountPosition now check for steering wheel positions, because player boats are dynamic and can have no pre-determined dismount points.
10 Months Ago
wip parenting changes
10 Months Ago
Merge from parent
10 Months Ago
Merge from boat_building
10 Months Ago
Auth placement/building fix
10 Months Ago
Merge from parent
10 Months Ago
Fix anchor visual state on entering network range or loading in.
10 Months Ago
Fix anchor not anchoring
10 Months Ago
Fixed anchor culling when lowered.
10 Months Ago
Check for boat auth before entering edit mode
10 Months Ago
Merge from boat_building
10 Months Ago
Merge from naval_update
10 Months Ago
Remove the interaction timers from anchors to match the recent removal of timers from other items.
10 Months Ago
Added translation strings for boat validation enum so we can show nicer toast error messages.