userAdam Wcancel

12,322 Commits over 3,712 Days - 0.14cph!

1 Year Ago
Init/get order fix
1 Year Ago
Override brain and npc movement tick delays for Bradley spawned scientists.
1 Year Ago
AIBrain movement tick start delay, defaults to previously used hardcoded value.
1 Year Ago
Remove some debug. Movement delay fix.
1 Year Ago
Behaviour improvements. BaseNavigatorFIx. Improve responsiveness.
1 Year Ago
Merge from bradley_scientists
1 Year Ago
Merge from main
1 Year Ago
Debugging backup
1 Year Ago
Spawn intervals and convar. Don't do bradley health check in the editor, for easier testing (added a warning for it).
1 Year Ago
Codegen
1 Year Ago
Merge fixing
1 Year Ago
Codegen after merge conflict
1 Year Ago
Merge from main
1 Year Ago
Fixed CNY spear for weapon racks after regression caused by spear changes.
1 Year Ago
Setup for all weapon rack types
1 Year Ago
Merge from metal_detector
1 Year Ago
Code review tweaks
1 Year Ago
Merge from main
1 Year Ago
Increase max deploy distance convar
1 Year Ago
Convars to control min health range and attack distances for deployment. Add deploy checks logic.
1 Year Ago
Realm-remove AI data from client
1 Year Ago
Handle scientists despawn
1 Year Ago
Merge from main
1 Year Ago
Add spawn points to Bradley prefab. Allow a frame for the navmesh obstacle to kick in. Use spawn points and cycle around them if more scientists than spawn points. Init scientists with entity memory of target. Scientists take cover from target when spawning.
1 Year Ago
Merge from main
1 Year Ago
Tweak scientist movement
1 Year Ago
Increase scientist spawn radius
1 Year Ago
Initial scientist AI design file
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Add a NavMeshObstacle for the Bradley that gets toggled with deployed status.
1 Year Ago
Added an AIInformationZone to Bradley. Added move/cover AI data points. Toggle the AIInformationZone on/off with deployed status. Assign the AIZ as a virtual AIZ to Scientists when spawning them.
1 Year Ago
Merge from main
1 Year Ago
Bradley doesn't take damage from scientists.
1 Year Ago
Bradley doesn't target Scientists
1 Year Ago
Spawn scientists pre-aware of attacker
1 Year Ago
Tweak road scientist navmesh Y offset. Bradley spawners set spawn type flags. Bradley prefab update.
1 Year Ago
Spawn the correct scientist type depending on the bradley type (monument or road). Added new scientist prefabs & AI design placeholders.
1 Year Ago
Flag a bradley as road spawned or not
1 Year Ago
Layer mask fix
1 Year Ago
Initial basic scientist spawning behaviour
1 Year Ago
Bradley main cannon shell doesn't hit scientists
1 Year Ago
Bradley guns don't hit Scientists
1 Year Ago
Hardcode a stopped/deployed state for quick testing.
1 Year Ago
Simplify BradleyAPC.SetTarget calls
1 Year Ago
Refactor set target code into a separate function so we can re-use it.
1 Year Ago
Single line cleanup
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Fix issues with sweetspot scanning when mounted.