userAdam Wcancel

7,813 Commits over 2,588 Days - 0.13cph!

10 Months Ago
Boatbuilding UI: Only check vis every second,
10 Months Ago
Extra profiling
10 Months Ago
Refactored BoatBuildingStation.GetPlayerCount to HasPlayerInBuildArea and it uses the bbs trigger instead of a vis. We don't care how many players, just if there are any or not.
10 Months Ago
Removed unused functions
10 Months Ago
Bump the BoatBuildingStation autoclose check interval up now that most people are gonna be using deploy & edit
10 Months Ago
Remove some redundant checks from CanClearArea. Misc rate limiting. Calculate and cache CanClear once a frame for the client when called - reuse it when there are multiple calls a frame (option menu show stuff)
10 Months Ago
Test saves
10 Months Ago
Change all GetEntitiesInBuildArea for BoatBuildingBlock to VehiclesLarge layer
10 Months Ago
GetPlayerBoats() - GetEntitiesInBuildArea only checks VehicleLarge layer instead of all layers
10 Months Ago
Fix placement guide showing doors as placeeable in the middle of a finished boat when they're not (guide only, was never actually able to place)
10 Months Ago
Update VehiclePrivilege's menu options text to reference vehicle instead of cupboard. (will fix Tugboat too)
10 Months Ago
Merge from naval_update (including network++)
10 Months Ago
▅▌▍▆▍▉ ▆█▉▍▌ ▍▍▉▅ ▍▊▉▄ ▆▇ ▉█▄▇▊█▋ ▆ ▌▉▇▋▆▅ ▋▉ ▆▄▇ ▍▇▆▄▌ ▇▅ ▉▉▆ ▇▍█▅▉▊█▍ ▌▇▅▉▆▋█ ▉▆▋█▇ ▇▇█▊ ▆▍▇█▆ ▍█▍ ▅▍▉▉▌▉▊
10 Months Ago
network++
10 Months Ago
Enabled AllowKinematicDrift for PlayerBoat
10 Months Ago
Merge from netting_placement_rework
10 Months Ago
Merge from main
10 Months Ago
Potential fix for NPCAnimController NRE
10 Months Ago
Clear TriggerHurtNotChild source entity/hurt trigger user when converting boats to editable
10 Months Ago
Fix duplicate var name
10 Months Ago
▋▋▉▍▉▉▉ ▄▄▍▄▇▌▉ ▉▆█▋▊ ▉▍ ▍▍▌▍▆▆▄ ▉▇█▅▅ ▆▄▆▉▇▅▍▍▇▍▊█▍▌▇ ▆▄▇▋▉▌▍▋▋▋▄▆ ▇▉ ▉▋▉▌ ▆▉▉▇▊▄ ▊▊ ▊▊▄▇ █▍█▌▋ █▄▊▉▆▇▆ █▌▆▌▊█▋▆▅ ▉▊▆▌▍█▆▄▌▆▆▋█▆▅▋ █▋▅▊ ▌▆▄▆▇▌ ▌▌▋▄▅▌▋ ▆▍▆▅▍▌ ▄▌▉▊▄ ▄▉▍▊▅ ▄▅ ▊▊▊▇▆▊▄ ▉▄▉▇▇ ▌▄▇▍▆▇▌▉█▌▅ ▋▆▉ ▄▅▌▌▆▊▊▍█▆▅▍▊▉▅█▋██▆▌▍▋▉▋▆▇█▊▋█▌▄▊ ▊▍▋ ▅▇▋▊▍▉▄▌▆▊▆█▄▅▊▆▍▋▄█▆▅▍▇▅▆▋ ▌▆▌▍▍ ▆▋ ▊▅▋▉ ▍█▊▊█▉ ▄▄ ▊▊▌▉▅ ▍▊ ▉█▄▇█▉▊▌ ▆▊█▋▇▆▆ ▉▉▉█▋▊▋▊▊▇▆▅▊▄▄▊▋ ▄▆▋▇▉▋ ▇▄▆ ▉▇▄▄▌ ▊▌ ▇▅▆▄▊▅▄ ▋▋█ ▍▅█▄▌▆▍ ▋▊▄▉▍▍
10 Months Ago
merge from boat_building
10 Months Ago
Tweak bbs deployable blocking collider
10 Months Ago
Merge from parent
10 Months Ago
merge from boat_building
10 Months Ago
compile fix
10 Months Ago
Merge from extended_decay
10 Months Ago
Reset decay when converting to editable
10 Months Ago
Add BoatBuildingBlockDecay.DecayDelayMinutes. Delay boat building block decay by 30 minutes.
10 Months Ago
Add BoatBuildingBlockDecay derrived class of BuildingBlockDecay. Add BoatBuildingBlockDecayDurationMultiplier convar. Boat building block decay duration doubles the standard decay by default. Replaced BuildingBlockDecay with BoatBuildingBlockDecay on all player boat building block prefabs.
10 Months Ago
Added "hull" to name check for isFoundation in BuildingBlockDecay
10 Months Ago
Boat damage cooldown fix
10 Months Ago
Finishing building via steering wheel now correctly runs the same clientside validations and toasts as finishing via the BBS
10 Months Ago
merge from boat_building
10 Months Ago
Fix occasional sail state/interaction being fucked after a load.
10 Months Ago
10 second powerdown grace period (PlayerBoat.DeepSeaTransitionPowerDownGraceDuration) after a boat transfers.
10 Months Ago
Merge from parent
10 Months Ago
merge from boat_building
10 Months Ago
Merge from deploy_fixes_wip
10 Months Ago
▉▌▊▄ ▍▇▌▊▍▅▊▍▄▍▇▌ █▊▅▊▇▆▇█▌▋▍▄▆▄▉█▅▇▊▆▍▆▌▆▄▊▄█▌▍▍ ▄▆▊▆ ▇▍▊▊▆█▆ ▅▅█▌▇▌▊▆ ▋▋▇▄▍▅ ▋▍▊▊ ▆▍▉▍▌▌ ▋▊▌▅█▉▊▇▌▋▄ ▋▌ ▅▇▆ ▋▊▅▅▋▆▊▄▉▄▍▍▄ ▉ ▊▆▇▉▅▊▍ █▋▆▄▍▆▆ ▅▄▅█▇ ▍▅▌▌▊▅ ▉▄▋▊█ ▉▊▆ ▆▄▌▇ ▆▄▊▆▇▍▌▅▋ ▍█▍█ ▍▉ ▊▄▇▋█ ▊█▊▊▅▌ ▇▋▇▋▍▅▇▊ ▌▇ ▋▋▌▍ ▍▉▇ ▉▉▌ ▅█▍▄ ▆▍▇ ▇▋▌█▍▄▉▉ ▄▋▄▍▇▊▌▄
10 Months Ago
Merge from parent
10 Months Ago
Merge from parent
10 Months Ago
wip deepsea transition grace period
10 Months Ago
Added IReceiveDeepSeaNotifications. Entities using the interface will have OnEnterDeepSea / OnExitDeepSea called.
10 Months Ago
Now rename them so they match the order they get dynamically set to
10 Months Ago
Rename buoyancy transforms so I can tell which side is which
10 Months Ago
Can now specify a list of items that will get destroyed on boath death. Added embrasures. Don't instantly break doors/windows/embrasures on boat death, wait 15 seconds.
10 Months Ago
Rework killing certain children on boat death. Store a list at creation, populated with child added/removed. More efficient and flexible.
10 Months Ago
Remove ramp sockets from hulls
10 Months Ago
Revert hull_square, fucked it.