userAdam Wcancel

7,121 Commits over 2,557 Days - 0.12cph!

9 Months Ago
wip auto close boat building station edit mode when no players/boats around.
9 Months Ago
Split BoatBuildingStation into partials. Added TriggerPlayer.
9 Months Ago
Prevent anchor being deployable on finished boats
9 Months Ago
Fixed "clear area" menu option showing in isolation incorrectly, leading to easily destroying your own boat.
9 Months Ago
Fix steering wheel rotation not being correct visually when entering network range.
9 Months Ago
Much faster powering down of boats when no players are on board (~2 secs). Now correctly powers off engines too.
9 Months Ago
Merge from parent
9 Months Ago
Switch ai.npcBarksEnabled to a replicated var to fix client compile for now.
9 Months Ago
merge from boat_building
9 Months Ago
Floor frame fixes
9 Months Ago
Merge from fish_pie_buff
9 Months Ago
Bumped fish pie comfort from 25% to 100%
9 Months Ago
Let's not server cull the collision for hull.triangle...
9 Months Ago
merge from show_toggle_growable_ui
9 Months Ago
Added to options UI under Settings / UI / Interaction
9 Months Ago
Added showToggleGrowableUI convar. Toggles if the show/hide growable UI option appears when looking at growables.
9 Months Ago
Setup floor.frame.triangle prefabs, sockets, added to boat planner.
9 Months Ago
Setup floor.wood prefabs, sockets, added to boat planner.
9 Months Ago
merge from boat_building
9 Months Ago
9 Months Ago
merge from boat_building
9 Months Ago
Compile fix
9 Months Ago
Steering wheel changes for always smooth wheel turning visuals and to fix a couple of bugs.
9 Months Ago
Boats can't be edited if recently damaged
9 Months Ago
Find the nearest usable station, not just the first
9 Months Ago
Dock & edit test
10 Months Ago
Merge from parent
10 Months Ago
Merge from boat_building
10 Months Ago
Merge from health_rework
10 Months Ago
PlayerBoat.CalculateHealth() now takes the value of each block's actual health, not their defined ContributingHealth
10 Months Ago
BoatBuildingBlock takes it's MaxHealth from the ContributingHealth, not the construction grade. Blocks now show correct initial health values in edit mode.
10 Months Ago
Floor.triangle health 100->25 Floor health 200->50 hull square health 200->75 hull triangle health 100->25 wall.doorway health 200->50 wall.low.barrier health 100->25 wall.low.cannon health 100->25 wall.low health 100->25 wall.window 200->50 wall health 200->50
10 Months Ago
hull_square and hull_triangle cleanup. Add profiling to CacheParts
10 Months Ago
Applied ServerCull to all boat building blocks where required to strip a bunch of gameobjects server side
10 Months Ago
Remove unncessary vehicle seats/mount point spawning
10 Months Ago
GetPlayerBoats can now see boats clientside.
10 Months Ago
Merge from parent
10 Months Ago
Merge from boat_building
10 Months Ago
Merge from parent
10 Months Ago
Destroy all windows and doors when a boat is destroyed and starts to sink
10 Months Ago
Also show block health if damaged or player is holding hammer
10 Months Ago
Enable repair for boat building station
10 Months Ago
Merge from boat_building
10 Months Ago
Merge from parent
10 Months Ago
Remove dismount transforms from PlayerBoat prefab
10 Months Ago
Remove dismount overrides from PlayerBoat now they're not needed
10 Months Ago
Merge from bbb_deploy_changes
10 Months Ago
More PlayerBoat prefab cleanup
10 Months Ago
Merge the two separate layers/loops into one for GetDeployedEntities
10 Months Ago
Remove BoatBuildingBlock.ForceDeployableSetParent override. BoatBuildingStation.GetDeployedEntities() now grabs consutrction layer non-building block entities (doors, windows, etc) to parent them instead of relying on previous BBB override.