userAdam Wcancel

6,175 Commits over 2,284 Days - 0.11cph!

10 Months Ago
Delay removing snake when it dies. Play death anim. Setup death anim state.
10 Months Ago
Increase health, remove more debug.
10 Months Ago
Snakes will keep re-attacking on a timer if a player stays in range after triggering the QTE the first time. Removed log spam.
10 Months Ago
Potential barricade unlock fix
10 Months Ago
Pivot, increase turn speed.
10 Months Ago
Reset alert state when no players nearby, snake returns to idle visually.
10 Months Ago
Snappier attack response
10 Months Ago
Attack visual triggering
10 Months Ago
Mip map memory slider, set preset values.
10 Months Ago
Remove redundant mipmap convar settings, force in mandatory defaults. Remove them from presets. Re-export default settings.
10 Months Ago
Hooked up animator. Set aware flag when a player is near, wakes the snake up visually. Some initial anim state setup.
10 Months Ago
Set snake's chance to reposition to 0% for now so I don't get keep losing them
10 Months Ago
Merge from main
10 Months Ago
Merge from mfm1, big merge, including Unity version update.
10 Months Ago
Manifest build to bring snakes back
10 Months Ago
More merge fixes
10 Months Ago
Merge from main wip
10 Months Ago
Monitor Rust project plastic config file for changes, extract and insert the current branch name into Unity window title to make it easier to see which branch each copy of Unity is currently on. Shows in the taskbar previews. Added option to toggle it in the Rust Editor window, defaults off.
10 Months Ago
Link asbestos armor insert world model
10 Months Ago
Anim stuff
10 Months Ago
Fix? 3p pies anim import weirdness
10 Months Ago
Assign hold anim override
10 Months Ago
Fix return from aim frame range to remove glitching. Update anim controller for smoother/less delayed return on aim release.
10 Months Ago
Assign a temp pie impact effect to prevent NRE
10 Months Ago
Add support for throwing individual items in a stack instead of the entire stack. Setup pie anim controller to return to deploy after throw.
10 Months Ago
Setup leard armor insert worldmodel on the item
10 Months Ago
Better throw event timing in anim
10 Months Ago
Throw anim frame mismatch fix
10 Months Ago
Added generic pie.projectile. Setup test pie items as throwable.
10 Months Ago
Bunch of throwing setup. Removed revolved VM from vm. Setup throwing VM events. Converted Food heldentity to BaseMelee
10 Months Ago
Merge from main
10 Months Ago
Merge from main
10 Months Ago
Merge from main
10 Months Ago
Fun merge from main wip
10 Months Ago
Fix crafting quality tea item id
10 Months Ago
Added wooden armor insert item, setup protection stats. Setup world model.
10 Months Ago
Fix a bunch of situations where an unnecessary full preset change would be applied. Fix preset name detection for single element changes.
10 Months Ago
Fix mipmaps settings, re-exported defaults
10 Months Ago
Remove skin weights option, force to 4 bones.
10 Months Ago
Fix incorrect convar name for presets causing initial display error
10 Months Ago
Merge from fm1, restoring UI functionality after merge from main
10 Months Ago
Restore UI
10 Months Ago
Lead plate radiation protection
10 Months Ago
wip merge from main fixes
10 Months Ago
Armour plate insert world model setup
10 Months Ago
Merge from mfm1
10 Months Ago
Fix UI after merge
10 Months Ago
Fix test item after merge
10 Months Ago
merge from main wip
10 Months Ago
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