12,322 Commits over 3,712 Days - 0.14cph!
Merge from metal_detector
Added IMetalDetectable interface and implemented for MetalDetectorSource.
Limit full scan updates based on distance moved
Correct beep/light behaviour when first deploying
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Nicer start/stop detection logic.
Remove the ghost flag effect prefab and related code.
Misc cleanup.
Remove some now unused client code.
Increase the source timeout duration.
Applied the bulk of the changes from rework
Limit networking.
Enable debug rendering.
Collider removed component changes
Enable read/write on a couple of colliders that would have resulted in incorrect navmesh generation in standalone
Very slightly moved power building so the navmesh can generate nicely without needing to increase resolution
Tutorial bear AI design update
Clear the blocked topologies navigation list for tutorial Chickens so that they can move around on tutorial island correctly
Rocket boots item. Consume charge to fly. Starts recharging after being grounded for 3 seconds.
Flag collider/bounds change to make it easier to melee dig
Disable sync position on MDS.
Instant flags and rate check.
Restore the additional detection distance range
More scalable clientside detection alternative.
Fixed bug with camera when equipping MD.
Removed the blend value cap
Setup shovel for weapon racks after recent changes.
Flash bulb emission colour instead of just the light effect. (needs to be reduced)
Test - added an idle2scan to scan2idle transition