userAdam Wcancel

12,518 Commits over 3,773 Days - 0.14cph!

2 Years Ago
dismount any riders if saddle is removed
2 Years Ago
Clear Flag_HasRider when mounted player count is 0, not when any player dismounts.
2 Years Ago
Added third mount point, use correct ones depending on saddle type.
2 Years Ago
never show occupied menu. update mount flags and max capacity after item change.
2 Years Ago
menu test
2 Years Ago
client-side friendly version of HasSeatAvailable
2 Years Ago
fix test
2 Years Ago
temp for testing
2 Years Ago
determine ideal mount point based on equipped saddle type and occupancy
2 Years Ago
use mount menu instead of ride menu, but check new menu conditions.
2 Years Ago
show equipped single/double saddle model
2 Years Ago
valid saddle / seat checks. seat capacity / availability checks. fix flag conflicts.
2 Years Ago
saddle items/equip and seat count wip
2 Years Ago
initial basic tests
2 Years Ago
Added profiling. #if editor
2 Years Ago
merge from main
2 Years Ago
Fix pegs not being shown when swapping a weapon
2 Years Ago
merge from main
2 Years Ago
reduce update sends
2 Years Ago
merge from lookat
2 Years Ago
merge from main
2 Years Ago
ghost and outline fixes and improvements. tidy up.
2 Years Ago
wip lookat refactor/testing
2 Years Ago
reordering
2 Years Ago
show outlines when hovering mounted weapons
2 Years Ago
merge from main
2 Years Ago
added manual render bounds ovveriding for weapons that need it. applied to dbs.
2 Years Ago
remaining configs
2 Years Ago
more configs
2 Years Ago
bunch of weapon config updates
2 Years Ago
merge from main
2 Years Ago
fixes
2 Years Ago
setup some test weapons for standing rack. test save.
2 Years Ago
merge from main
2 Years Ago
Cache AiCaresAbout func
2 Years Ago
gen proto
2 Years Ago
merge from main, proto conflict fix
2 Years Ago
missing codegen
2 Years Ago
Tweaked placement offset for standing rack
2 Years Ago
increase grid y cell count of stand
2 Years Ago
rename stand prefab/item and make it freestanding.
2 Years Ago
merge from stands
2 Years Ago
merge from main
2 Years Ago
Don't create pegs for stand racks
2 Years Ago
stand work, test setup
2 Years Ago
test stand prefab
2 Years Ago
enforce vertical rotation for stand weapon placement
2 Years Ago
merge from refactor_grids
2 Years Ago
2 Years Ago
GetWeaponStart