userAdam Wcancel

12,344 Commits over 3,712 Days - 0.14cph!

2 Years Ago
Added LookatTooltip.ForceClearGroupOptions() to reset the delay for showing multiple radial menu options text. Reset the timer when targeting weapons on the rack so the "extra menu options are available" text doesn't appear when quickly hovering across different weapons.
2 Years Ago
wip UI, show weapon name + icon, ammo icon + count when hovering a weapon. protobuf.
2 Years Ago
"Take All" now prioritises holding the targeted weapon above the others.
2 Years Ago
Return correct grid cell index when holding a weapon and targetting a blank cell to fix showing "Take Weapon"
2 Years Ago
Create and position board pegs when mounting a weapon. Set peg configs for a few test weapons.
2 Years Ago
merging back to a sensible branch
2 Years Ago
more peg config setup
2 Years Ago
wip peg config setup/tool
2 Years Ago
deleted now unused code
2 Years Ago
Xmasdwelling_A to D now spawn barricades using spawners so that there's not an extra copy client-side.
2 Years Ago
set some weapon configs updated test save
2 Years Ago
prefab cleanup
2 Years Ago
Don't show placement model when there's not enough space for weapon, or there's a weapon in the space already.
2 Years Ago
Placement model functioanlity improvements and fixes.
2 Years Ago
merge from main
2 Years Ago
placement model is static, offset floortoint.
2 Years Ago
placement model test
2 Years Ago
Increased coverpoint usage range
2 Years Ago
merge from melee
2 Years Ago
Equip melee gingerbreads with candy can club instead of hatchet. Added BaseNavigator.FaceMoveTowardsTarget and implemented it in MoveTowards. Set candy cane melee dmg scale.
2 Years Ago
Melee AI design updates. Set AI dmg scale for hatchet.
2 Years Ago
MoveTowards state can now use new BaseNavigator.MoveTowardsSpeed. Switched chase state for MoveTowards.
2 Years Ago
Equip hatchet. Increase melee gingerbread move speed.
2 Years Ago
use CombatStationary instead of Combat
2 Years Ago
Update xmas dwelling spawners to use both gingerbreads
2 Years Ago
Melee AI design
2 Years Ago
Added placeholder gingerbread melee AI config/design
2 Years Ago
Added initial Gingerbread_DungeonMelee prefab. Added melee loadout. Manifest.
2 Years Ago
Take All works again with new grid setup
2 Years Ago
saves
2 Years Ago
codegen after merge proto conflict fix
2 Years Ago
merge from main
2 Years Ago
Correctly remove weapon models again
2 Years Ago
grid cell contents wip
2 Years Ago
Roam design failsafe
2 Years Ago
Duplicated the scientist AI design being used by gingerbreads, pointed gingerbread brain to use this one.
2 Years Ago
compille fix
2 Years Ago
Re-implemented clientside brain state listening as an interface, IClientBrainStateListener. Moved client state based facial blendshape control from GingerbreadBrain to GingerbreadNPC
2 Years Ago
Increased gingerbread dungeon navmesh resolution so that the navmesh isn't floating way off the floor and with large ramps
2 Years Ago
Fixed gingerbreads damaging each other
2 Years Ago
trying to debug some weird shit
2 Years Ago
fix some changes that got lost somehow
2 Years Ago
data tweaks
2 Years Ago
more AI data
2 Years Ago
first pass AI data
2 Years Ago
merge from ai (still wip)
2 Years Ago
fix AI cover directions in dwellings
2 Years Ago
mp5 not chainsaw
2 Years Ago
Fix gingerbread agent type and walkable mask
2 Years Ago
wip AI conversion for gingerbreads code gen