userAdam Wcancel

6,014 Commits over 2,284 Days - 0.11cph!

3 Years Ago
more weapon configs
3 Years Ago
more weapon configs
3 Years Ago
more weapon configs
3 Years Ago
more weapon configs
3 Years Ago
Grid cell size tweak. First bunch of weapon configs.
3 Years Ago
Bunch of cleanup, refactor and optimisations.
3 Years Ago
Placement checks can now ignore a specific mounted weapon (for swapping). If swapping a weapon with a larger weapon, try and fit it in surrounding space if possible, otherwise don't allow swap.
3 Years Ago
Refactor best placement calc
3 Years Ago
merge from main
3 Years Ago
verify item fits server side too
3 Years Ago
Swap weapon fixes. Codegen.
3 Years Ago
Cleanup
3 Years Ago
Find best placement position when targeting a non perfect fit cell - edges, etc.
3 Years Ago
merge from main
3 Years Ago
show condition in ui
3 Years Ago
Handle UI for weapons that don't use ammo
3 Years Ago
merge from main
3 Years Ago
added weaponrack.showUI convar
3 Years Ago
Added LookatTooltip.ForceClearGroupOptions() to reset the delay for showing multiple radial menu options text. Reset the timer when targeting weapons on the rack so the "extra menu options are available" text doesn't appear when quickly hovering across different weapons.
3 Years Ago
wip UI, show weapon name + icon, ammo icon + count when hovering a weapon. protobuf.
3 Years Ago
"Take All" now prioritises holding the targeted weapon above the others.
3 Years Ago
Return correct grid cell index when holding a weapon and targetting a blank cell to fix showing "Take Weapon"
3 Years Ago
Create and position board pegs when mounting a weapon. Set peg configs for a few test weapons.
3 Years Ago
merging back to a sensible branch
3 Years Ago
more peg config setup
3 Years Ago
wip peg config setup/tool
3 Years Ago
deleted now unused code
3 Years Ago
Xmasdwelling_A to D now spawn barricades using spawners so that there's not an extra copy client-side.
3 Years Ago
set some weapon configs updated test save
3 Years Ago
prefab cleanup
3 Years Ago
Don't show placement model when there's not enough space for weapon, or there's a weapon in the space already.
3 Years Ago
Placement model functioanlity improvements and fixes.
3 Years Ago
merge from main
3 Years Ago
placement model is static, offset floortoint.
3 Years Ago
placement model test
3 Years Ago
Increased coverpoint usage range
3 Years Ago
merge from melee
3 Years Ago
Equip melee gingerbreads with candy can club instead of hatchet. Added BaseNavigator.FaceMoveTowardsTarget and implemented it in MoveTowards. Set candy cane melee dmg scale.
3 Years Ago
Melee AI design updates. Set AI dmg scale for hatchet.
3 Years Ago
MoveTowards state can now use new BaseNavigator.MoveTowardsSpeed. Switched chase state for MoveTowards.
3 Years Ago
Equip hatchet. Increase melee gingerbread move speed.
3 Years Ago
use CombatStationary instead of Combat
3 Years Ago
Update xmas dwelling spawners to use both gingerbreads
3 Years Ago
Melee AI design
3 Years Ago
Added placeholder gingerbread melee AI config/design
3 Years Ago
Added initial Gingerbread_DungeonMelee prefab. Added melee loadout. Manifest.
3 Years Ago
Take All works again with new grid setup
3 Years Ago
saves
3 Years Ago
codegen after merge proto conflict fix
3 Years Ago
merge from main