11,455 Commits over 3,561 Days - 0.13cph!
Fix accidental double GetItem
mark water guns as hostile
merge from main, fix proto conflicts from underwear, rebuild proto.
Update water gun descriptions from placeholder.
merge from main.
manifest
Merge from merge fixes branch
Water guns no longer accidentally convert salt water to regular water
IItemContainerEntity DropItems conflict fix.
wip merge from main (broken)
IConsumableWaterVolume test.
Swap Fun_Water and Collision damage types getting switched around in merge from main, set waterguns to use Fun_Water again
Reduce water gun splash radius
NRE checks just to be safe
Invert watergun effect speed curves
subtract prefab changes (wrong branch)
setup final water gun effects on prefabs, re-link everything.
WaterInflatable build fix
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Pressure based start size curves and scaling for water guns.
Min/max pressure speed values and curve, wip size.
Refactored pump checks, added some additional ones.
Can now hold reload to continuously pump.
Add separate root and main stream particle system references so speed can be controlled separately to overall playback.
Assign correct inner-stream effect so visual range falloff works again
Bug fixes, debug improvements
support non looping effects for water guns.
waterpistol vm effect setup
Disable auto pump, drop out of firing anim when out of pressure.
Added latest water effect to watergun.
Increased water shader fill-speed lerp.
Dry fire when out of pressure or water
water gun fixes, pump functionality changes, refill rate tweak.
Alternative pump style test
Cache some stuff and some cleanup.
Water level can now be set instantly (ignoring the lerp). Set the correct water level instantly when deploying water guns.
Apply wetness before damage, instead of after.