11,464 Commits over 3,561 Days - 0.13cph!
Fullscreen exclusive, fullscreen borderless, windowed mode support/convars/ui.
Fullscreen exclusive, fullscreen borderless, windowed mode support/convars/ui.
Detect the resolution used from the unity launcher and update the convar/UI with it.
Use the resolution and windowed mode setting of the Unity screen selector window if started with the -show-screen-selector flag.
Client def'd some stuff. Grab the full list of resolutions.
Dirty/clean for apply button. Toggle button interaction.
Refactored and removed more duplicate code from across all TweakUI components
Started removing some duplicate code across all the TweakUI components.
Added spacer between screen settings and apply button.
Dropdown and toggle tweak UI components now support immediate change or apply changes.
Screen settings apply button now works.
Non applied changes are reset.
Added a base class to option tweak classes.
wip Apply changes system and button.
prefab change, adding apply button UI to screen section
Reversed the order resolutions appear in the selector so the left/right arrows make sense
Added console cmds for viewing/setting screen resolution, fullscreen mode in-game. Added vsync, fullscreen and resolution options to a new "Screen" options panel. (wip)
Clamp health + pending health check so item effects work correctly at full health with pending health.
Auto-focus the console text input field when switching to the console tab or re-opening the console.
Fixed erratic map scrolling behaviour when using the left mouse button to drag before using the right mouse button.
Added graphics.vsync convar. Added toggle to graphics settings menu. Can set the convar to 0/1/2 etc, each one halving the limit rate further.
wip merging splashable, ignitable, burning stuff into one system. Moved splashable to BaseCombatEntity.
Ignite/extinguish basics and rates, flags.
Added temp interaction menu options to ignite and extinguish to make it easier to test.
Set fog/smoke overlay to ignore parent canvas group so that disabling the hud doesn't let you see through smoke.
Player map position updates correctly when injured.
Focus the map on the player position when they're injured and unable to interact with the map.
ItemModConsume now takes pending health into account when checking < health requirement.
Call CleanupBonus in DestroyShared for OreResourceEntity, so that the hotspot visual gets cleaned up properly when ent killed.
Added tooltip delay slider to UI options, save the convar.
Global item tooltip test. Added convar for tooltip ui delay.
Removed hardcoded force map rotation warning panel, replaced with hold left shift to trigger.
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Target highlighting fixes
Disable wip quick-hover range finding
Entity parenting.
Minion units now get parented to their spawning unity.
The turn that units are created is now tracked.
Spawner / Minion unit wip stuff
added SquadDatabase.MapHasCustomSquad(mapdef/mapid)
Replaced some missed hardcoded kit ids with the ones in Defines
Jump-to-top league button works
Fix for game mode being set before current mode is cleared down when being pulled into an online match. Needs further testing before releasing.