userAdam Wcancel

11,464 Commits over 3,561 Days - 0.13cph!

5 Years Ago
Award any mod reward on sponsorship completion. Show mod reward in news items.
5 Years Ago
WIP sponsorship mod rewards/serialization/display
5 Years Ago
merge from main
5 Years Ago
Added a "tiles moved" sponsorship objective. Added a unit moved event. Added a unit moved objective trigger. Added MPTilesMoved processor.
5 Years Ago
MPTurnLimit fix
5 Years Ago
more turn limit sponsorship objective stuff
5 Years Ago
CombatTracker now tracks elapsed turns. Added TurnLimit mission processor. WIP "win within X turns" career mode sponsorships
5 Years Ago
CAInitNextPlayerFixture now verifies the match squads, if it fails, generates a new one.
5 Years Ago
Placeholder Icer attack buildup audio.
5 Years Ago
Placeholder Icer attack hit audio. Placeholder Icer tile topper shatter audio.
5 Years Ago
More quck range checking wip
5 Years Ago
Updated new default squads to use the new units.
5 Years Ago
Squad saving now always sets the current squad's vesrion to the latest. Updated all default squads to latest version.
5 Years Ago
Version++ Network++ Squads++ Options++ Replay++
5 Years Ago
Default texture and model quality settings to max
5 Years Ago
rough patch 3 notes
5 Years Ago
changes?
5 Years Ago
mobile options path fix
5 Years Ago
quick selection state range-indicator test
5 Years Ago
Separate options save files for PC/mobile platforms.
5 Years Ago
Grabber damage increased 3->4 (to offset the recent ignore armour change). This also fixes the tutorial. Flipper attack description tweak.
5 Years Ago
Fixed OnSecondaryClick only triggering when on a tile
5 Years Ago
Confirm actions enabled as default
5 Years Ago
GetTileAtScreenPos now handles selecting seethrough tiles with distance/order priority.
5 Years Ago
Disable swipe rotate, pinch zoom, drag panning.
5 Years Ago
Switch mouse input back to triggering actions on mouse down
5 Years Ago
Added option to disable board trim
5 Years Ago
Icer attack FX fix
5 Years Ago
Changed shadow setting order so 0 = off. Default is now Full.
5 Years Ago
wip
5 Years Ago
Removed some (currently) unused input functionality (target cycling)
5 Years Ago
Fixes for last input commit
5 Years Ago
more
5 Years Ago
more input work
5 Years Ago
more
5 Years Ago
Some BaseInput cleanup
6 Years Ago
Set jumper unity category correctly
6 Years Ago
WIP auto targeting
6 Years Ago
AI will no longer perform attacks that damage friendly units at the same time as enemy units (this only happened when it was worth doing) at all because it looks like the AI is being stupid not smart. Jumper movement range increased 4->5 Jumper dmg increased 3->5
6 Years Ago
Increased booster attack range 3->4. Fixed AI boosting units with its last CP.
6 Years Ago
Added Defines.MinUnits, used in validation rules. Added Squad.GetrRulesForMode(gamemode) Squad.GenerateRandom now takes validation rules, can now generate squads without unit type limits. Added a new squad ruleset for daily challenge mode. Daily challenge mode no longer limits unit limit types, eg can now have squads with 3 Healers etc.
6 Years Ago
Cam fixes, upgraded to .4f1
6 Years Ago
Removed unused event
6 Years Ago
settings
6 Years Ago
Tactical (top) cam is now togglable not on hold. Added mobile-only temp button for toggling cam mode. UIButton can now be set as mobile only.
6 Years Ago
Don't show floating damage values for zero value health change
6 Years Ago
merge from AI
6 Years Ago
merge from main
6 Years Ago
Added a new difficulty level, Beginner. (easier than easy). Added beginner to difficulty select on practice mode UI. First career mode match is now beginner difficulty.
6 Years Ago
merge from 2019 main