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549 Commits over 396 Days - 0.06cph!

52 Days Ago
More patterns Stomp active patterns when using raw access API Docs, allow length scaling
56 Days Ago
Approach this differently: let's just do a bunch of preset patterns and allow them to be scaled Remove stuff that we're not using now More patterns (though defining these in code feels silly) Apply scales, clean up
57 Days Ago
Better & simpler motor control Impulse trigger preview Haptic editor - Play -> Preview
57 Days Ago
Motor frequency emulation Remove unused PWM fixes
58 Days Ago
Initial Improve API, add targets (left/right motor, left/right trigger)
2 Months Ago
Fix build (we don't support "display: inline", not sure if this was done on purpose?)
2 Months Ago
Improved style parser errors (sbox-issues/issues/4541) https://files.facepunch.com/alexguthrie/1b2911b1/sbox-dev_vMdiBVFnHU.png
2 Months Ago
Don't clear all attributes when popping a layer Preserve everything (so we keep scissor attributes etc) Fixes sbox-issues/issues/4971.
2 Months Ago
Correct text-decoration thickness default value
2 Months Ago
programmer art car new camera Separate car rear/front wheel grip tuning Update dev scene
2 Months Ago
Clear dirty framebuffer region when popping a UI layer sbox/issues/1461
2 Months Ago
Add RenderAttributes.GetMatrix Save off and restore clipping values before/after drawing box shadows Should fix sbox/issues/1453 Remove log
2 Months Ago
Add support for CSS `font-smooth` https://files.facepunch.com/alexguthrie/1b2011b1/sbox-dev_oYg0ytkmSm.png
2 Months Ago
Implement calc for CSS, make it so that dynamic units (vw/vh/expressions/etc.) all update correctly https://files.facepunch.com/alexguthrie/1b1911b1/sbox-dev_ADiqfZ9hI2.png For sbox/issues/421, sbox-issues/issues/4753, sbox-issues/issues/723
3 Months Ago
Stomp cursor delta if we're locking to canvas in scene view, should hopefully prevent camera going wild when wrapping? Add support for editor pixmap cursors from managed, use it for custom eye cursor inside scene view Add margin to LockCursorToCanvas, clean up
3 Months Ago
Tidy up AfterUI render stage and use that for after-UI post-processing effects, rename to `AddHookAfterUI`
3 Months Ago
Add `CameraComponent.AddHookAfterOverlay`, supports running post-processing effects after UI is drawn
3 Months Ago
Show mouse cursors inside scene view, wrap them to canvas rather than locking to center, panning follows same direction as other engines If you preferred the previous panning behaviour there's an option for inverting it https://files.facepunch.com/alexguthrie/1b3111b1/sbox_MUEzCxyWs7.mp4
3 Months Ago
Scene view orbit camera: account for mouse X axis, add invert options to editor preferences sbox-issues/issues/4663
3 Months Ago
DoF doesn't need to grab depth buffer, we can use the depth prepass (thanks Matt) Don't need to grab depth for any other post processing effects either (because they don't use them) Compile shaders Undo changes to Graphics.GrabDepthTexture to avoid problems
3 Months Ago
Correctly resolve textures fetched from Graphics.GrabDepthTexture DOF uses DepthBuffer texture again + clean up a bit
3 Months Ago
Update DOF post-processing to use new Depth::GetNormalized() instead of accessing non-existent texture
3 Months Ago
Update editor play button when using F5 hotkey sbox-issues/issues/4529 Add button to open code editor if we fail to load a project
3 Months Ago
test wheel collider component
3 Months Ago
Suspension correctly uses wheel velocity rather than car velocity Suspension adjustments Don't apply tire smoke in air Give orbit camera a height property
3 Months Ago
UI: optimal gradient width prefers background size if specified
3 Months Ago
UI: improve gradients by calculating an optimal width for gradient textures
3 Months Ago
Adjust handling Basic downforce + more handling tweaks Basic tire smoke
3 Months Ago
Abstract shared car stuff into a BaseCarComponent
3 Months Ago
Orbit camera clean-up
3 Months Ago
Initial commit
3 Months Ago
Re-compile ui backdrop filter shader w/ SPIR-V block VR: fix LOD rendering, remove bVr from CFrustum::ComputeScreenSize
3 Months Ago
VR: Fix VROverlay xml comment
3 Months Ago
VR: Fix vulkan submit, submit depth texture to compositor VR: Update overlays from the render thread, because SetOverlayTexture might touch vulkan queue Forward InputData and VROverlay through to Sandbox.Game to preserve compatibility VR: Minor VROverlay cleanup
3 Months Ago
Fix multiple box-shadow parsing (oops) UI box / shadow / filter shader recompile
3 Months Ago
CSS box-shadow inset implementation https://files.facepunch.com/alexguthrie/1b2311b1/sbox_QVsBt34bNx.png sbox-issues/issues/3649
3 Months Ago
Correctly preserve worldpanel combo when popping UI layers Almost fixes worldpanel filters, but there's still some issues with depth
3 Months Ago
Worldpanel backdrop filters correctly sample from the framebuffer https://files.facepunch.com/alexguthrie/1b2211b1/sbox_SEP7KjTrRh.png For sbox-issues/issues/3520
4 Months Ago
Initial experiment to see if we can turn shaders into a normal compiled resource Clean up Always spew info for now Don't need ShaderHooks stuff anymore We will need another way to selectively compile in fast mode in future Remove useless asserts
4 Months Ago
Motion blur post-processing component Color adjustments post-processing component (saturation, hue rotate, brightness, contrast) Blur post-processing component Adjust new post-process component orders Remove unused attributes & clean up post-processing shaders
4 Months Ago
Don't stomp sceneobject flags if passed an invalid override material Fixes glass etc. sbox-issues/issues/4461
4 Months Ago
Only run DXT compute on platforms with full support
4 Months Ago
Re-add DXT compute staging texture for platforms that don't support block texel views (dx11)
4 Months Ago
Allocate output & intermediate textures right before dispatching DXT compute
4 Months Ago
Minor fix for GetMemRequired call, was giving it the wrong parameters 🤦‍♂️
4 Months Ago
Fix GPU DXT5 mips
4 Months Ago
Re-write dxt compute upload/read to not crash Run DXT5 on CPU for mips > 1 until I can figure out why this isn't working
4 Months Ago
VR: Don't crash inside ControllerTypeFromString if we weren't able to fetch an index for the device
4 Months Ago
Blur LineEdit on escape pressed sbox-issues/issues/4438
4 Months Ago
Only change ident field inside project creator window if necessary Fixes sbox-issues/issues/4433