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1,325 Commits over 4,322 Days - 0.01cph!

10 Months Ago
assign UI handling sounds to boat deployables
10 Months Ago
RHIB storage sounds
10 Months Ago
Use slightly smaller bounds when picking a spawn position for ghost ship sounds
10 Months Ago
space lr300 sounds
10 Months Ago
create floating city calm/breeze/windy ambience defs (just using beach ambience sound defs right now) assign base defs to some of the floating city ambience zones
10 Months Ago
ensure SoundPlayerTrigger turns off playImmediately on any SoundPlayer it is managing fix NREs when attempting to use AmbienceEmitters with only stings and no base loop
10 Months Ago
rename TriggerExternalEmitter to SoundPlayerTrigger and make it inherit from TriggerBase
10 Months Ago
merge from main/naval_update
10 Months Ago
merge from main/naval_update
10 Months Ago
merge from main/naval_update/modular_boat_sounds
10 Months Ago
merge from main/naval_update
10 Months Ago
minor steering wheel sound tweaks
10 Months Ago
play a sound when finishing building from the steering wheel
10 Months Ago
modular boat engine reverse sound
10 Months Ago
play deploy effect when rotating sail
10 Months Ago
10 Months Ago
only play water sounds if modular boat is actualy in the water
10 Months Ago
modular boat sinking and ambient low health sounds
10 Months Ago
tentative cannon reload sounds (still some weirdness with an animation event firing when it shouldn't be) cannon fuse sound
10 Months Ago
merge from main/naval_update
10 Months Ago
minor balloon pop sound tweaks fix latex single balloon playing pop fx twice
10 Months Ago
merge from main/naval_update
10 Months Ago
merge from main/naval_update
10 Months Ago
merge from main/naval_update
10 Months Ago
ghost ship ambient sounds and reverb zones
10 Months Ago
birthday balloon sounds
10 Months Ago
merge from main/naval_update/modular_boat_sounds
10 Months Ago
sound import setting tweaks
10 Months Ago
Add physics impact/lurch sounds to modular boats Remove brute-force client side cached data update
10 Months Ago
merge from main/naval-Update
10 Months Ago
merge from main/naval_update/boat_plank_sounds
10 Months Ago
merge from main/naval_update/boat_wheel_sounds
10 Months Ago
sounds for most of the modular boats and related deployables (few bits still WIP)
11 Months Ago
SoundDefinition can specify if a sound should stop when its parent is destroying instead of always finishing rpg7 viewmodel anim sounds stop on parent destroy
11 Months Ago
rpg7 sounds
11 Months Ago
pt boat 50cal local voice limit range tweak
11 Months Ago
fix up pt boat 50 cal voice limiting settings
12 Months Ago
don't update steering wheel sounds when out of range use TimeSince instead of incrementing a timer for steering wheel sound stop delay
12 Months Ago
chainsaw sound updates
12 Months Ago
monument event notifications sounds
1 Year Ago
beanbag chair destroy sound + sound tweaks table lamp deploy deploy sound tweak for a few other lights
1 Year Ago
beanbag chair sounds mannequin sounds chandelier sounds orientable spotlight sounds wall cabinet sounds
1 Year Ago
menu UI sounds decent WIP
1 Year Ago
compass sounds
1 Year Ago
tugboat horn sounds
1 Year Ago
m15 pistol sounds
1 Year Ago
abyss storage container deploy and interaction sounds
1 Year Ago
separate volume slider for UI sounds
1 Year Ago
wind turbine sound update
1 Year Ago
merge from main/sound_misc_may_2025