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1,305 Commits over 4,230 Days - 0.01cph!

5 Months Ago
merge from main/naval_update/sound_polish
5 Months Ago
merge from main/naval_update/pt_boat_turret_movement_sounds
5 Months Ago
mrege from main/naval_update/sound_polish
5 Months Ago
RHIB and rowboat now use RPM based blending system for engine sound loops
5 Months Ago
paintball gun sounds
5 Months Ago
artist pack deployable sounds
5 Months Ago
5 Months Ago
merge from main/naval_update
6 Months Ago
support for movement sounds on pt boat turrets
6 Months Ago
cannonball explosion sounds and flight loop
7 Months Ago
merge from main/space_station_weapon_skin
7 Months Ago
fix missing sound class and template assignments on space lr300 sound defs 🤔
7 Months Ago
make one specific damaged boat sting sound less stupid
7 Months Ago
merge from main/naval_update/floating_cities/island_ambience
7 Months Ago
couple minor volume tweaks
7 Months Ago
merge from main/naval_update
7 Months Ago
New sound for deep sea wipe alarm
7 Months Ago
merge from main/naval_update/pt_boat_sounds
7 Months Ago
merge from main/naval_update
7 Months Ago
pt boat gunshot tweaks and distant shots pt boat uses silent water-enter-exit splash in buoyancy so it stops making so many squishy sounds
7 Months Ago
merge from main/naval_update/floating_cities/island_ambience
7 Months Ago
consolidate hull creak local stings to single instance on the casino_base_ambience gameObject
7 Months Ago
7 Months Ago
7 Months Ago
reapply changes post merge
7 Months Ago
merge from main/naval_update
7 Months Ago
7 Months Ago
merge from main/naval_update
7 Months Ago
soften wallpaper/planner deploy sound and add two more variations since we're hearing it more often now
7 Months Ago
reduce cannon fire mech sound volume slightly
7 Months Ago
assign UI handling sounds to boat deployables
7 Months Ago
RHIB storage sounds
7 Months Ago
Use slightly smaller bounds when picking a spawn position for ghost ship sounds
7 Months Ago
space lr300 sounds
7 Months Ago
create floating city calm/breeze/windy ambience defs (just using beach ambience sound defs right now) assign base defs to some of the floating city ambience zones
7 Months Ago
ensure SoundPlayerTrigger turns off playImmediately on any SoundPlayer it is managing fix NREs when attempting to use AmbienceEmitters with only stings and no base loop
7 Months Ago
rename TriggerExternalEmitter to SoundPlayerTrigger and make it inherit from TriggerBase
7 Months Ago
merge from main/naval_update
7 Months Ago
merge from main/naval_update
7 Months Ago
merge from main/naval_update/modular_boat_sounds
7 Months Ago
merge from main/naval_update
7 Months Ago
minor steering wheel sound tweaks
7 Months Ago
play a sound when finishing building from the steering wheel
7 Months Ago
modular boat engine reverse sound
7 Months Ago
play deploy effect when rotating sail
7 Months Ago
7 Months Ago
only play water sounds if modular boat is actualy in the water
7 Months Ago
modular boat sinking and ambient low health sounds
7 Months Ago
tentative cannon reload sounds (still some weirdness with an animation event firing when it shouldn't be) cannon fuse sound
7 Months Ago
merge from main/naval_update