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1,126 Commits over 3,592 Days - 0.01cph!

5 Years Ago
update tire surface sounds add some surface specific skid sounds
5 Years Ago
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5 Years Ago
engine audio implementation cleanup
5 Years Ago
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5 Years Ago
sprinkler sounds
5 Years Ago
server compile fix
5 Years Ago
vehicle sound progress
5 Years Ago
Add debuglootsounds convar to help chase down repeating sound bug
5 Years Ago
tighten up piano tuning
5 Years Ago
swap gong soundclass/mixer channel to instruments
5 Years Ago
autoturret reload sounds
5 Years Ago
first pass at vehicle sounds
5 Years Ago
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5 Years Ago
bradley sound handling tweaks
5 Years Ago
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5 Years Ago
bradley sound NRE fix
5 Years Ago
hqsoundfade defaults to false for now
5 Years Ago
local voice limiting debounce tweak just in case
5 Years Ago
instrument voice limiting tweaks
5 Years Ago
audio.hqsoundfade convar
5 Years Ago
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5 Years Ago
hunch quick fix for repeated sounds
5 Years Ago
MovementSounds updates within sound frame budget + optimizations
5 Years Ago
extend tuba note range
5 Years Ago
acoustic guitar f#2 note offset fix
5 Years Ago
instrument mix pass
5 Years Ago
sound files + defs for extended trumpet range
5 Years Ago
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5 Years Ago
bradley sound fixes
5 Years Ago
Fix audiosource sync when attempting to sync clips that have been optimized to different sample rates
5 Years Ago
Walk/run footsteps use separate sound templates instead of maxDistance modulation
5 Years Ago
OreResourceEntity.PlayBonusLevelSound NRE fix
5 Years Ago
less variation on cowbell sound
5 Years Ago
Instruments increase local player sound priority with SetPriorityModifier instead of SetPriority
5 Years Ago
merge from main
5 Years Ago
Setting music volume to zero doesn’t stop menu music from playing unless menu music volume is also set to zero
5 Years Ago
Initial sound priority update for oneshots uses distance from SoundManager.RequestSoundInstance instead of calculating it again
5 Years Ago
Slightly adjust sound priority dynamically based on camera distance Specific sounds can have priority modified at runtime so we can make local player sounds higher priority, etc Tweak priorites on some SoundClasses
5 Years Ago
lower physics sound priority a little bit
5 Years Ago
Sounds disable/enable their audioSources when pause/unpause are called instead of just pausing/unpausing them Out of range oneshot sounds played at a specific position are skipped like out of range parented sounds SoundPlayer defaults to PlayOneshot when playing non-looped sounds immediately
5 Years Ago
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