userAlex Rehbergcancel

1,159 Commits over 3,439 Days - 0.01cph!

8 Years Ago
Update AmbienceEmitters from AmbienceManager so we can leave emitter scripts enabled and use OnEnable to update emitter positions when pooling
8 Years Ago
Make sure all in world ambience emitters are flagged as static
8 Years Ago
merge from /main/inv-ui-sounds
8 Years Ago
Fix InspectorFlags PropertyDrawer changing property values as soon as two objects with different values are multiselected
8 Years Ago
Item setup
8 Years Ago
More sounds
8 Years Ago
First pass at item pick/drop ui sounds
8 Years Ago
Chain link impact sounds
8 Years Ago
Bush/tree ambience tweaks
8 Years Ago
Healthbar sounds Mavis racket/jetpack sounds Fix special meter sounds not playing when UI is hidden/reenabled
8 Years Ago
Planting seeds doesn't sound like you're about to die anymore Better spear throw sound
8 Years Ago
Explicitly stop AudioSource playback when disabling a Sound (FMOD error fix)
8 Years Ago
NRE fix
8 Years Ago
Way better melee rock impacts
8 Years Ago
SoundFade tweaks for andre Bail early when trying to StartSound on an AmbienceEmitter that's not active in the heirarchy
8 Years Ago
Special meter sounds Ingame text notification sounds ("great serve", etc) Footsteps, bodyfalls, and racket sounds for Igor Wing flap sounds for Owl Improved footscuff sounds
8 Years Ago
AmbienceEmitter occlusion gain updates in Update instead of a Coroutine. Enable/disable AmbienceEmittter component when activating/deactivating emitters.
8 Years Ago
Sounds for new building frame pieces
8 Years Ago
Semi auto rifle sounds
8 Years Ago
merge from main/soundpolish
8 Years Ago
More tweaks & polish
8 Years Ago
Merge fixes
8 Years Ago
merge from main
8 Years Ago
Material specific melee weapon impacts New plant pick sounds Lots small sound tweaks/polish Mix tweaks
8 Years Ago
TennisController generic LevelLoaded system No CloudCity ring whoosh sounds during load screen Fix AudioListener getting destroyed when exiting a level
8 Years Ago
No Ambient sound during loadscreens.
8 Years Ago
Initial ambient sound pass for all courts Improved AudioListener management SoundDefinition can control spatialization and stereo spread
8 Years Ago
First pass at dojo court ambience
8 Years Ago
Sound recycle time fix
8 Years Ago
Foot scuff sounds for Igor & Lion-El's dust slides
8 Years Ago
merge from main/sound-initial-implementation
8 Years Ago
Add .DS_Store and ableton's .asd files to ignore.conf
8 Years Ago
Initial sound implementation. Generic footsteps. Generic racket sounds. Ball sounds. First pass at lava court ambience.
8 Years Ago
WIP
8 Years Ago
Dynamic music arrangement WIP
8 Years Ago
Distance crossfading bugfix
8 Years Ago
Reapply 12751 - Fix Quarry engine sound not being marked as a looping sound.
8 Years Ago
Sound optimization
8 Years Ago
uncomment ApplyModulations in Sound.Update (rain sound fix)
8 Years Ago
Generic footstep effects (fix for no footstep sounds on quarries)
8 Years Ago
Add local voice limiting to helicopter weapon sounds
8 Years Ago
Ensure all light buzz sounds in new rad towns are LODed correctly
8 Years Ago
Melee impact sound polish
8 Years Ago
Hatchet strike sound polish
8 Years Ago
m249 attack sound update
8 Years Ago
Small Sound bugfix
8 Years Ago
Fall damage sound tweaks Only play fall damage sounds when taking 20+ damage
8 Years Ago
Ambience sting timing tweaks
8 Years Ago
AudioClip import settings
8 Years Ago
Corpse fly swarm sounds