1,278 Commits over 4,110 Days - 0.01cph!
Rain surface ambience system
Wood and metal rain surface ambience sounds
Lower ambience volume when the camera is inside
merge from main/rainsurfaceambience
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Indoor ambience volume reduction tuning
Fix quarry sounds not fading out when the quarry is deactivated
merge from main/weatherambience
A whole bunch of sound tweaks
Pumpjack and Refinery sounds
Make sure pumpjack arm has AnimationEvents
Quick first pass at crossbow sounds
Pumpjack and Quarry sound tweaks
Fix last concrete bullet impact sound having the tip of a metal impact in it
Sound and ambience refactoring
A few small sound tweaks and second pass on rock sounds
Fix gunshots not crossfading between close and distant sounds
First pass at sounds for all the newer melee weapons
merge from main/newmeleesounds
Sphere tank sound first pass
Import settings for new AudioClips
Weapon deploy, swing, and reload sound polish. Loot barrel sound polish.
Rocket launcher volume fixes
Make bullet impacts audible from farther away
Increase the distance gunshots are audible from
Pickaxe sound timing tweaks
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Horse footsteps don't sound like a guy with two halves of a coconut anymore
A couple tiny Sound fixes/tweaks
C4 explosion polish
Reverb tail spread on explosions and gunshots is less linear and feels more natural
AudioClip randomization works with distance crossfading
A few small Sound fixes
New building gib sounds
Location based voice limiting to control gib voice counts instead of % chance to play
More reverb + mids on c4 explosion
Super distant gunshots for each gun
Leaf rustle variations for different plants
Play a small sound when raising/lowering ironsights