userAlex Rcancel

1,278 Commits over 4,110 Days - 0.01cph!

11 Years Ago
Rain surface ambience system Wood and metal rain surface ambience sounds Lower ambience volume when the camera is inside
11 Years Ago
merge from main
11 Years Ago
merge from main/rainsurfaceambience
11 Years Ago
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11 Years Ago
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11 Years Ago
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11 Years Ago
Indoor ambience volume reduction tuning
11 Years Ago
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11 Years Ago
Mix tweak
11 Years Ago
Fix quarry sounds not fading out when the quarry is deactivated
11 Years Ago
Weather based ambience
11 Years Ago
merge from main/weatherambience
11 Years Ago
A whole bunch of sound tweaks
11 Years Ago
Pumpjack and Refinery sounds
11 Years Ago
Make sure pumpjack arm has AnimationEvents
11 Years Ago
Quick first pass at crossbow sounds
11 Years Ago
Pumpjack and Quarry sound tweaks
11 Years Ago
Fix last concrete bullet impact sound having the tip of a metal impact in it
11 Years Ago
Sound and ambience refactoring
11 Years Ago
compile fix
11 Years Ago
Metal footsteps
11 Years Ago
NRE fix
11 Years Ago
A few small sound tweaks and second pass on rock sounds
11 Years Ago
Fix gunshots not crossfading between close and distant sounds
11 Years Ago
First pass at sounds for all the newer melee weapons
11 Years Ago
merge from main
11 Years Ago
merge from main/newmeleesounds
11 Years Ago
Sphere tank sound first pass
11 Years Ago
Import settings for new AudioClips
10 Years Ago
Weapon deploy, swing, and reload sound polish. Loot barrel sound polish.
10 Years Ago
Rocket launcher volume fixes
10 Years Ago
Hit marker sound tweak
10 Years Ago
Make bullet impacts audible from farther away
10 Years Ago
Increase the distance gunshots are audible from
10 Years Ago
Pickaxe sound timing tweaks
10 Years Ago
2h cleaver sound tweaks
10 Years Ago
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10 Years Ago
Horse footsteps don't sound like a guy with two halves of a coconut anymore
10 Years Ago
New plant picking sound
10 Years Ago
A couple tiny Sound fixes/tweaks
10 Years Ago
C4 explosion polish Reverb tail spread on explosions and gunshots is less linear and feels more natural AudioClip randomization works with distance crossfading A few small Sound fixes
10 Years Ago
Beancan grenade sounds
10 Years Ago
New building gib sounds Location based voice limiting to control gib voice counts instead of % chance to play
10 Years Ago
More reverb + mids on c4 explosion
10 Years Ago
Super distant gunshots for each gun
10 Years Ago
Leaf rustle variations for different plants
10 Years Ago
Play a small sound when raising/lowering ironsights