userAlex Rehbergcancel

1,154 Commits over 3,408 Days - 0.01cph!

8 Years Ago
Fix viewmodel sounds not switching to first person correctly
8 Years Ago
Fix some impact sounds playing twice
8 Years Ago
Unparent child Sound when returning a SoundPlayer to the pool
8 Years Ago
Fix sounds recycling early when triggered rapidly
8 Years Ago
Third person reload sounds should work again
8 Years Ago
Gunshot/explosion volume ducking tweaks
8 Years Ago
Tone down wounded heartbeat loop a bit
8 Years Ago
Rocket flight sound is audible from a little farther away
8 Years Ago
First pass at thunder sounds
8 Years Ago
Metal and wood door impact sounds
8 Years Ago
Tree impact sounds
8 Years Ago
First pass at silenced gunshots
8 Years Ago
Bush rustle EQ tweaks
8 Years Ago
Fix sounds sometimes stopping early when returned to the pool and used again quickly
8 Years Ago
Scale sound volumes so fades sound linear instead of being mathematically linear Mixer cleanup Gunshots and explosions duck world sounds a little bit Sound templates are pooled Control reverb spread wander intensity with an animation curve and calm it down a bit
9 Years Ago
AK and Bolt use better gunshot sounds
9 Years Ago
AnimationEvents can play sounds directly Player gear/clothing movement sound files
9 Years Ago
A bunch of extra gunshot sounds
9 Years Ago
Electric buzz sounds for petur
9 Years Ago
Slight left/right panning on local player footsteps
9 Years Ago
Reload sounds from other players are audible. Tweak crossbow reload sounds to match updated animation.
9 Years Ago
Fix torch attack effect not playing
9 Years Ago
Savas interior reverb pass
9 Years Ago
Shotgun pump sound timing tweak. Fix pump sound playing twice when firing from ironsights
9 Years Ago
missing file from code lock ui beep volume fix
9 Years Ago
UISoundPlayer can play sounds from SoundDefinitions Code lock code changing beeps are the same volume as the in world beeps
9 Years Ago
Fix ak viewmodel effects not being found
9 Years Ago
First pass at rocket launcher sounds
9 Years Ago
Gibbables can specify a gib effect Pumpkin gib effect Loot barrel gib effect
9 Years Ago
Reverb/ambience pass on all static structures Trigger to enable/disable reverb zones (Unity's reverb zones can only be spheres)
9 Years Ago
Reduce building gib sound volume a bit
9 Years Ago
Remove extra low end from pie menu sounds
9 Years Ago
Play a small sound when raising/lowering ironsights
9 Years Ago
Leaf rustle variations for different plants
9 Years Ago
Super distant gunshots for each gun
9 Years Ago
More reverb + mids on c4 explosion
9 Years Ago
New building gib sounds Location based voice limiting to control gib voice counts instead of % chance to play
9 Years Ago
Beancan grenade sounds
9 Years Ago
C4 explosion polish Reverb tail spread on explosions and gunshots is less linear and feels more natural AudioClip randomization works with distance crossfading A few small Sound fixes
9 Years Ago
A couple tiny Sound fixes/tweaks
9 Years Ago
New plant picking sound
9 Years Ago
Horse footsteps don't sound like a guy with two halves of a coconut anymore
9 Years Ago
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9 Years Ago
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9 Years Ago
2h cleaver sound tweaks
9 Years Ago
Pickaxe sound timing tweaks
9 Years Ago
Increase the distance gunshots are audible from
9 Years Ago
Make bullet impacts audible from farther away
9 Years Ago
Hit marker sound tweak
9 Years Ago
Rocket launcher volume fixes