userAlex Rcancel
branchrust_reboot/maincancel

643 Commits over 3,834 Days - 0.01cph!

4 Years Ago
magnet crane and shredder sounds
4 Years Ago
gunshot volume fix
4 Years Ago
hook up sofa deploy/destroy sounds
5 Years Ago
horse idle anim sounds
5 Years Ago
stable music
5 Years Ago
fix incorrect attack sound on m39 when muzzlebreak is attached
5 Years Ago
play a sound when removing a dying plant
5 Years Ago
airwolf/boat shop music
5 Years Ago
kayak & paddle sounds
5 Years Ago
water entry sound tweaks
5 Years Ago
mixing table, tea, and berry sounds
5 Years Ago
water entry sound tweaks
5 Years Ago
Water jug fill sounds are longer and use the new vessel fill sound implementation
5 Years Ago
bradley engine is audible from farther away
5 Years Ago
reduce modular vehicle horn volume
5 Years Ago
make sure modular vehicle horns don’t hold on to refs to recycled sounds (horn timeout disabled for now because of this) slight tweak to where/when bradley engine loop init is called
5 Years Ago
audio.printenginesounds debug console command
5 Years Ago
bradley audio implementation tweaks potential fix for repeating sound bug near launch site
5 Years Ago
lower sound priority a bit when gain has been modulated down lower priority for sounds that are fading out
5 Years Ago
slight tweak to how AudioSource loop/playOnAwake are handled when starting/stopping looping sounds
5 Years Ago
vehicle sound priority tweaks
5 Years Ago
bradley uses new vehicle engine sound system
5 Years Ago
io button sounds
5 Years Ago
nvg sound polish
5 Years Ago
water pump sounds water purifier sounds water switch & pump sounds heater sounds
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Add debuglootsounds convar to help chase down repeating sound bug
5 Years Ago
tighten up piano tuning
5 Years Ago
swap gong soundclass/mixer channel to instruments
5 Years Ago
autoturret reload sounds
5 Years Ago
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5 Years Ago
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5 Years Ago
bradley sound handling tweaks
5 Years Ago
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5 Years Ago
bradley sound NRE fix
5 Years Ago
hqsoundfade defaults to false for now
5 Years Ago
local voice limiting debounce tweak just in case
5 Years Ago
instrument voice limiting tweaks
5 Years Ago
audio.hqsoundfade convar
5 Years Ago
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5 Years Ago
hunch quick fix for repeated sounds
5 Years Ago
MovementSounds updates within sound frame budget + optimizations
6 Years Ago
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6 Years Ago
bradley sound fixes
6 Years Ago
Fix audiosource sync when attempting to sync clips that have been optimized to different sample rates
6 Years Ago
Walk/run footsteps use separate sound templates instead of maxDistance modulation
6 Years Ago
OreResourceEntity.PlayBonusLevelSound NRE fix