643 Commits over 3,834 Days - 0.01cph!
Setting music volume to zero doesn’t stop menu music from playing unless menu music volume is also set to zero
Initial sound priority update for oneshots uses distance from SoundManager.RequestSoundInstance instead of calculating it again
Slightly adjust sound priority dynamically based on camera distance
Specific sounds can have priority modified at runtime so we can make local player sounds higher priority, etc
Tweak priorites on some SoundClasses
lower physics sound priority a little bit
Sounds disable/enable their audioSources when pause/unpause are called instead of just pausing/unpausing them
Out of range oneshot sounds played at a specific position are skipped like out of range parented sounds
SoundPlayer defaults to PlayOneshot when playing non-looped sounds immediately
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Updated bear sounds
A few minor sound import setting tweaks
Updated bear sounds
A few minor sound import setting tweaks
Softer ambient wave sounds
Softer foliage rustles
Barefoot footsteps are lighter and less harsh in the high end
Polished collectable resource sounds
Softer ambient wave sounds
Softer foliage rustles
Barefoot footsteps are lighter and less harsh in the high end
Polished collectable resource sounds
new pressure pad sounds
attack heli rotors are louder
updated attack heli MG sound
updated bradley coax MG sound
new pressure pad sounds
attack heli rotors are louder
updated attack heli MG sound
updated bradley coax MG sound
Fix synced sounds not recycling properly
Fix synced sounds not recycling properly
Fix attack heli sounds not stopping on death
Fix attack heli sounds not stopping on death
merge from main/helicoptersounds
merge from main/helicoptersounds
Scrap transport heli sounds
Excavator sound updates
Mix tweaks
Excavator sound additions/tweaks
Excavator music
gesture animation sound import settings
add if UNITY_EDITOR around BlendedSoundLoops.OnValidate
Horse sound import setting tweaks
horse eat sound tweaks
horse water footstep tweaks
More horse water footstep work
Horse mount/dismount/eat loop sounds
Horse water footsteps
Horse saddle movement sounds
More horse vocaliaztions
MaterialEffect server compile fix
merge from main/soundvoicecleanup
grenade launcher handling sounds to mono
distant gunshot tails fade out more smoothly
reduced gunshot/explosion tail stereo spread a bit to improve directionality
grenade launcher third person sound anim events
chinese lantern sound improvements
Explosive ammo sound tweaks
remove stray stopping music debug.log
Oil rig breaker clunk sound
Oil rig music and ambient sounds