userAlex Rcancel
branchrust_reboot/maincancel

643 Commits over 3,834 Days - 0.01cph!

6 Years Ago
Setting music volume to zero doesn’t stop menu music from playing unless menu music volume is also set to zero
6 Years Ago
Initial sound priority update for oneshots uses distance from SoundManager.RequestSoundInstance instead of calculating it again
6 Years Ago
Slightly adjust sound priority dynamically based on camera distance Specific sounds can have priority modified at runtime so we can make local player sounds higher priority, etc Tweak priorites on some SoundClasses
6 Years Ago
lower physics sound priority a little bit
6 Years Ago
Sounds disable/enable their audioSources when pause/unpause are called instead of just pausing/unpausing them Out of range oneshot sounds played at a specific position are skipped like out of range parented sounds SoundPlayer defaults to PlayOneshot when playing non-looped sounds immediately
6 Years Ago
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6 Years Ago
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6 Years Ago
tesla coil sounds
6 Years Ago
Updated bear sounds A few minor sound import setting tweaks
6 Years Ago
Updated bear sounds A few minor sound import setting tweaks
6 Years Ago
Softer ambient wave sounds Softer foliage rustles Barefoot footsteps are lighter and less harsh in the high end Polished collectable resource sounds
6 Years Ago
Softer ambient wave sounds Softer foliage rustles Barefoot footsteps are lighter and less harsh in the high end Polished collectable resource sounds
6 Years Ago
new pressure pad sounds attack heli rotors are louder updated attack heli MG sound updated bradley coax MG sound
6 Years Ago
new pressure pad sounds attack heli rotors are louder updated attack heli MG sound updated bradley coax MG sound
6 Years Ago
horse armor sounds
6 Years Ago
horse armor sounds
6 Years Ago
Small generator sounds
6 Years Ago
Small generator sounds
6 Years Ago
Fix synced sounds not recycling properly
6 Years Ago
Fix synced sounds not recycling properly
6 Years Ago
Fix attack heli sounds not stopping on death
6 Years Ago
Fix attack heli sounds not stopping on death
6 Years Ago
merge from main/helicoptersounds
6 Years Ago
merge from main/helicoptersounds
6 Years Ago
Server compile fix
6 Years Ago
Scrap transport heli sounds
6 Years Ago
Excavator sound updates Mix tweaks
6 Years Ago
Excavator sound additions/tweaks Excavator music
6 Years Ago
gesture animation sound import settings
6 Years Ago
gesture animation sounds
6 Years Ago
add if UNITY_EDITOR around BlendedSoundLoops.OnValidate
6 Years Ago
Horse sound import setting tweaks
6 Years Ago
network++
6 Years Ago
horse eat sound tweaks horse water footstep tweaks
6 Years Ago
More horse water footstep work Horse mount/dismount/eat loop sounds
6 Years Ago
Horse water footsteps Horse saddle movement sounds More horse vocaliaztions
6 Years Ago
MaterialEffect server compile fix
6 Years Ago
Horse sound updates WIP
6 Years Ago
merge from main/soundvoicecleanup
6 Years Ago
grenade launcher handling sounds to mono
6 Years Ago
distant gunshot tails fade out more smoothly reduced gunshot/explosion tail stereo spread a bit to improve directionality
6 Years Ago
grenade launcher third person sound anim events
6 Years Ago
grenade launcher sounds
6 Years Ago
chinese lantern sound improvements
6 Years Ago
Explosive ammo sound tweaks
6 Years Ago
remove stray stopping music debug.log
6 Years Ago
Oil rig breaker clunk sound
6 Years Ago
Oil rig ambient stings
6 Years Ago
Reapply 32821 NRE Fixes
6 Years Ago
Oil rig music and ambient sounds