userAlex Rcancel
branchrust_reboot/maincancel

657 Commits over 4,291 Days - 0.01cph!

12 Years Ago
First pass at thompson sounds
12 Years Ago
First pass at waterpipe shotgun sounds
12 Years Ago
First pass at eoka pistol sounds. Fix eoka pistol firing twice at once
12 Years Ago
First pass at revolver sounds
12 Years Ago
Add bone fragments to default inventory in unity editor
12 Years Ago
First pass at bone knife sounds
12 Years Ago
Tweak rock sounds
12 Years Ago
Tweak bolt rifle deploy sound
12 Years Ago
Increase volume of bolt rifle deploy slightly
12 Years Ago
Adjust torch strike sound
12 Years Ago
Tweak salvaged axe sounds
12 Years Ago
First pass at ak74u sounds
12 Years Ago
Adjust waterpipe shotgun attack volume
12 Years Ago
Missing changes from ak74u first pass
12 Years Ago
Change torch attack sound when lit
12 Years Ago
Fix lit torch attack not playing strike effect
12 Years Ago
First pass at a more centralized sound system Move rock sounds to new system
12 Years Ago
Missing files for new sound system?
12 Years Ago
Fix rock sounds not playing
12 Years Ago
First pass at ambience
12 Years Ago
Missing start position randomization
12 Years Ago
merge from main/footsteps
12 Years Ago
Fix missing ambience manager prefab in proc map
12 Years Ago
Fix owl & gull ambient stings Actually remove old footstep sounds for real this time?
12 Years Ago
Mix adjustment
12 Years Ago
Ensure two footstep sounds won't trigger simultaneously from overlapping animation events
12 Years Ago
Extend footstep raycast range so footsteps trigger more reliably when running downhill
12 Years Ago
Consolidate some footstep stuff that doesn't need to be in two separate classes
12 Years Ago
Fix compile error and reapply footstep updates
12 Years Ago
merge from main/distantsound
12 Years Ago
Fix server compile error
12 Years Ago
revert merge from main/distant sound to try to fix asset isues on build server
12 Years Ago
merge from main/distantsound
12 Years Ago
merge from main/underwater
12 Years Ago
Migrate geiger sounds to sound system and reduce volume
12 Years Ago
Missing file
12 Years Ago
Volume/mix adjustments for some impact sounds
12 Years Ago
Increase overall volume of in world sounds
12 Years Ago
Slight increase to max distance on default sound template
12 Years Ago
Fix radiation sounds not playing
12 Years Ago
Use the correct sound template for the cargo plane loop
12 Years Ago
First pass at C4 sounds
12 Years Ago
Don't update reverb/highpass falloff every frame + additional sound profiling
12 Years Ago
Begin playback in Start instead of Awake on SoundPlayer so sounds start after EffectAudioPerspectiveSwitcher does it's thing (temp fix until I implement a more general solution for adjusting sounds before beginning playback)
12 Years Ago
Water footsteps first pass
12 Years Ago
Adjust cargo plane volume
12 Years Ago
merge from main/soundrefactor
12 Years Ago
missing if CLIENT for new sound stuff
12 Years Ago
Sound falloff tuning
12 Years Ago
Fix reverb falloff on gunshots not updating before the sound starts playing & optimize reverb/highpass falloff scripts