643 Commits over 3,834 Days - 0.01cph!
Add ability to loop & skip around music dynamically
Support for location specific music playlists
Oil rig music files
Minicopter sounds
Vehicle engines are a bit more quiet (boats, etc)
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Cargo ship waves don’t play when you’re below deck
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Cargo ship ambience zones for below deck areas
Cargo ship water level rumble doesn’t play when you’re below deck
HAB burner sounds
SAM site movement sounds
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skull fire pit volume fix oOOooOooOooOooo
L96 handling sound tweaks
merge from main/cargoshipsounds
Ambience CullingGroup updates are needed much less frequently and are much faster when they do happen
Eliminate GC alloc in AmbienceManager.SortLocalEmitters
Fix custom spread curves sometimes being stomped by modulation
Tree fall sound tweaks
Ambience fix for real this time
Potential ambience fix #2
compound bow sound tweaks
Fix sound modulation application stomping distant volumes the first frame a sound is played
Local player footsteps are quieter than other players
Boat sounds
Chainsaw sounds
Misc sound polish & mix tweaks
Fix some levels being wrong underwater
Fix oversized rustle triggers on some of the new trees
Louder headshots
Potential fix for sounds occasionally being occluded incorrectly
Mix tweaks
Boat engine sound tweaks
Mix tweaks
Quick spas12 gunshot + handling levels pass
Mix tweaks
CH47 engine distance crossfade fixes
Ambience emitter perf bug fix
merge from main/mix-finalization
Autoturret sound perf improvements
Lower chainsaw pitch + volume tweaks
Chainsaw sound tweak (remove stray EQ)
Chainsaw sound playback polish