644 Commits over 3,865 Days - 0.01cph!
Fix missing sound references
Re-add river sounds to terrain gen
Fix SoundPlayerCull and add support for distance based culling
First pass at bear sounds
Reduce falloff distance for impact sounds
Destroy only the placeholder (instead of all child objects) when refreshing a TreeMesh
Re-add bush rustles
Add rustles to trees
Allow BaseCombatEntity to override the default impact effect
Add unique impact sound to barrels
Switch BaseCombatEntity impact override to GameObjectRef
First pass at wolf sounds
Fix rustle sound triggers being on the wrong layer
Add player injury sounds and first-person wounded sound effect
Fix sounds cutting out when the object they're attached to is destroyed
Recycle sound objects instead of always instantiating new ones
Fix invalid seek position error
Make sure sounds reset to third person when recycling sound objects
Fix missing torch attack sound
Add wounded mixer snapshot and improve wounded sound effect
Fix footsteps maxDistance not being reset properly when recycling sounds
MixerSnapshotManager NRE fixes. Remove old snapshot manager that was still attached to camera in menubackground scene
Additional error logging in SoundManager
Potential SoundManager NRE fix
Reenable the sound player on the torch attack effect again
Make hard footsteps sound less stompy
First pass at campfire and furnace sounds
Add a couple river sound variations and tune river sounds
Reduce volume of sand footsteps a touch
Quick first pass at horse footsteps
Per gameobject audio voice count limiting
Increase voice limit for viewmodels a tiny bit
Quick pass at crystal ambience
merge from main/animalfootsteps
merge from main/gunshots2
hit marker sound for helk
Fix disappearing horse footstep sound def references
Make new animal footsteps more distinct
Fix stag footstep sound references
Re-fix stag footstep sound references
re-fix concrete stag footstep sound refs
Melee weapon sound polish
first pass at reloading sounds
More environment specific ambience
Send new ambient sounds to the right mixer channel
A bunch of new ambient stings