657 Commits over 4,291 Days - 0.01cph!
Fix disappearing horse footstep sound def references
Make new animal footsteps more distinct
Fix stag footstep sound references
Re-fix stag footstep sound references
re-fix concrete stag footstep sound refs
Melee weapon sound polish
first pass at reloading sounds
More environment specific ambience
Send new ambient sounds to the right mixer channel
A bunch of new ambient stings
First pass at bullet flybys
Missing parentheses.. Doh
New door sounds
New bandage sounds
New airdrop plane sound
Lots of small misc sound tweaks
Chicken sounds
Metal door sounds
Quarry sounds
merge from main/distantbooms2
First pass at boar sounds
Quick reverb tail and distant variation for semi pistol attack
fix rain volume jumping up at the end of a fade out
New item stacking in world sound
First pass at stag sounds
Don't play player flinch sounds for now (so we don't have manly grunting females)
Distant gunshots are a bit quieter but can be heard from farther away
Fix repeats of hemp/stone/wood pickup sound
merge from main/rainsurfaceambience
Indoor ambience volume reduction tuning
Fix quarry sounds not fading out when the quarry is deactivated
merge from main/weatherambience
A whole bunch of sound tweaks
Pumpjack and Refinery sounds
Make sure pumpjack arm has AnimationEvents
Quick first pass at crossbow sounds
Pumpjack and Quarry sound tweaks
Fix last concrete bullet impact sound having the tip of a metal impact in it
Sound and ambience refactoring
A few small sound tweaks and second pass on rock sounds
Fix gunshots not crossfading between close and distant sounds
merge from main/newmeleesounds
Sphere tank sound first pass
Import settings for new AudioClips
Weapon deploy, swing, and reload sound polish. Loot barrel sound polish.
Rocket launcher volume fixes