1,893 Commits over 4,475 Days - 0.02cph!
updated snowmobile model with rig and anims, added animator
snowmobile driver leaning anim tests
frame range update for snowmobile shooting anim
updated ik targets on hands to reduce broken wrists
updated passenger shooting anim
set passenger seat to use new pose, adjusted mount offset
retro snowmobile - added 360 shooting specific anim, updated player animator, added snowmobile driving and passenger mountpose enum, updated seat prefab to use new pose
Updated rigged model with SAR backface fix
added scientist override controller
f1 grenade vm - fixed left arm being visible at increased fov scale
added sway to missing viewmodels
reduced size of spear ammo worldmodel
removed unneeded model prefabs
added speargun worldmodels when dropped
updated player speargun anims
viewmodel arms on dancing using humanoid tests
player eyes rotation bug fix
updated player downed anims
updated crawl anims
updated player animator - changed anims and speed values in crawling blendtree
Added 1st pass standing to downed player anim
added crawl to wounded player anim
updated blendtree and wounded player anims
updated vm healing player wounded and updated speed playback of anim in animator
updated override controller to play correct anim when healing wounded players
updated vm anim for healing wounded players
extended syringe player anim
wolf model update -
Fixed seams
Fixed skinning issues on lods causing popping
changed optimisation settings on wolf & boar idle
Set boar fur to cast no shadows
wolf - attack update, animator update
wolf model and lod update
Boar prefab update (now with fur)
bear updates - prefab, ragdoll, skeleton definition, walk anim, idle anim
boar model update, walk anim update
updated skeleton Boar assest
Boar update - skinning, prefab, skeleton definition, ragdoll
boar prefab & idle update
crane magnet -
tweaked ik hand offsets
tweaked mount position