2,074 Commits over 4,383 Days - 0.02cph!
1st pass admires (added to existing _anim files)
animator setup - added admire triggers, conditions & transition networks
Beancan grenade admire fix
Fixed vm torch not hitting centre of screen, tweaks to anims
player animator blendtree updates and poses
edited steering pose, added passenger pose, added pose to animator
Added generic sitting pose
updated generic sitting pose to avoid hands clipping
updated wounded animation starting position, made current desired time range loop
vehicleAimYaw param added to player animator
Replaced boat passenger pose with shooting 360 test anim
set sitting state speed to 0, check cycleOffset flag, param set to vehicleAimYaw
updated sitting 360 shooting anim, added kneeling version test ( keeping head at same level)
Added kneeling version of 360 anim to player controller
Added deadzones to anim
reverted back to original style player wounded ( which starts in an offest position and ends on the origin)
Updated 360 shooting pose
Fixed issue with vm rock idle popping
- Player anims
- Added blendtrees to playeranimator
- Added freefall ,openParachute, and landing bools to playeranimator
Added world model and entity ore prefabs
adding ore folders
moved ore model fbx, textures and material to weapons folder
Paddling anims
Animator parameters for sitting state
blendtree
holdtype setup and placeholder anims
entity prefab
world model prefab & setup
vm jackhammer placeholder anims
vm animator and prefab setup
Added generic sitting 360 pose (hands not gripping chair) and added to player animator
Updated jackhammer anims, viewmodel prefab scaling