userAlex Webstercancel

2,074 Commits over 4,383 Days - 0.02cph!

8 Years Ago
1st pass admires (added to existing _anim files)
8 Years Ago
animator setup - added admire triggers, conditions & transition networks
8 Years Ago
vm admire updates
8 Years Ago
admire anim updates
8 Years Ago
admire anim updates
8 Years Ago
vm admire updates
8 Years Ago
admire fixes
8 Years Ago
admire updates
8 Years Ago
vm admire updates
8 Years Ago
Bone knife admire fix
8 Years Ago
Beancan grenade admire fix
8 Years Ago
vm admire updates
8 Years Ago
updated admires
8 Years Ago
Admire updates
8 Years Ago
vm admire updates
8 Years Ago
admire updates
8 Years Ago
vm anim updates
8 Years Ago
vm crossbow wobble fix
8 Years Ago
Fixed vm torch not hitting centre of screen, tweaks to anims
8 Years Ago
rock vm tweaks
8 Years Ago
player animator blendtree updates and poses
8 Years Ago
edited steering pose, added passenger pose, added pose to animator
8 Years Ago
updated passenger pose
8 Years Ago
Added generic sitting pose
8 Years Ago
pose re-export
8 Years Ago
updated generic sitting pose to avoid hands clipping
8 Years Ago
updated wounded animation starting position, made current desired time range loop
8 Years Ago
vehicleAimYaw param added to player animator Replaced boat passenger pose with shooting 360 test anim set sitting state speed to 0, check cycleOffset flag, param set to vehicleAimYaw
8 Years Ago
updated sitting 360 shooting anim, added kneeling version test ( keeping head at same level)
8 Years Ago
Added kneeling version of 360 anim to player controller Added deadzones to anim
8 Years Ago
updated kneeling aanim
8 Years Ago
wounded player anim fix
8 Years Ago
reverted back to original style player wounded ( which starts in an offest position and ends on the origin)
8 Years Ago
Updated 360 shooting pose
8 Years Ago
Fixed issue with vm rock idle popping
8 Years Ago
- Player anims - Added blendtrees to playeranimator - Added freefall ,openParachute, and landing bools to playeranimator
8 Years Ago
Added world model and entity ore prefabs adding ore folders moved ore model fbx, textures and material to weapons folder
8 Years Ago
name and folder changes
8 Years Ago
merge from main
8 Years Ago
paddle changes
8 Years Ago
Added keycard vm setup
8 Years Ago
keycard vm updates
8 Years Ago
vm paddle initial setup
8 Years Ago
merge from main
8 Years Ago
Paddling anims Animator parameters for sitting state blendtree holdtype setup and placeholder anims entity prefab world model prefab & setup
8 Years Ago
merge from main
8 Years Ago
vm jackhammer placeholder anims vm animator and prefab setup
8 Years Ago
Added generic sitting 360 pose (hands not gripping chair) and added to player animator
8 Years Ago
2nd pass vm paddle anims
8 Years Ago
Updated jackhammer anims, viewmodel prefab scaling